35,094 Commits over 4,505 Days - 0.32cph!
Merge from PlayerRigUpdate2
Merge from AugustQuickfire_Buffs1
Merge from AugustQuickfire_2Pie2Furious
Merge from white_firework_boomer
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Merge from reduce_nade_stack_size
Merge from homing_launcher_tweaks
Merge from semi_pistol_tweaks
Merge from launchsite_walkway
Merge from new_achievements_sep26 (clan achievements)
Merge from tc_auth_group_tests
Merge from marketplace_power
Merge from attackheli_armour_damage
HealthThresholdToggle improvements
Merge from modular_car_handling_improvements
merged flashlight refresh
HealthThresholdToggle list support
merge from analytics_wm_tris
session_modal_overflow_fix -> main
merge from more_cliff_fixes
Add HealthThresholdToggle
set gib models to read/write enabled
merge from More_SMGbodies
merge from authorize_friend_lag_fix
reset locations of gibbable stages
Merge from hackweek_random_skin_crafting
Merge from render_pipeline_testing
heavy fuse now has a world model
updated .item to properly reference it instead of using the burlap sack
Merge from monument_blockers_fixes
Merge from modular_car_handling_improvements
Fix navmesh generating in places in shouldn't, potential fix for "navmesh failed to be created", and optimization of NPC path following
possible NRE fix for mannequins
merge from vehicle_pooling
Merge from render_pipeline_testing
Merge from hackweek_random_skin_crafting
Merge: from hackweek_unsafescriptingaccess
- Bugfix for exception on boot for missing DLL entrypoint
Tests: booted into craggy on windows
merge from swamp_tree_buff
Merge from render_pipeline_testing
Merge from new_navmesh_fixes
Merge from cactus_impact_effects
Merge from FoundationMeleeLOS_fix