branchrust_reboot/maincancel

33,903 Commits over 4,171 Days - 0.34cph!

Today
merge from drone_storage_slot
Today
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
Today
fix HUD Vitals sorting layer overriding prefab value
Today
merge from demoshot_ui_fix
Today
Viewmodel_Shotgun_Shells -> main
Today
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
Today
merge from drone_storage_slot
Today
merge from volcano_stuff
Today
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
Today
Merge from vram_monitoring
Today
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Today
merge from optimise_laserbeams
Today
merge from meta_shift
Yesterday
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
Yesterday
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
Yesterday
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Yesterday
Regenerate ConsoleSystem.cs
Yesterday
Merge other fixes from /indirect_instancing
Yesterday
Merge build fix from /indirect_instancing_fixes
Yesterday
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Yesterday
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Yesterday
Merge from /indirect_instancing_fixes
Yesterday
merge form meta_shift
Yesterday
meta_shift -> main
Yesterday
Fix Radtown sign by manually disabling mipmap streaming.
Yesterday
merge from test_generator_snapping
Yesterday
merge from hide_combatlog_network_ids
Yesterday
merge from fillmounts_command
Yesterday
merge from catapult_adminreload_fix
Yesterday
merge from military_tunnels_radiation_consistency_remerged s2p
2 Days Ago
merge from meta_shift
3 Days Ago
gifted_bag_tugboat_pickup -> main
3 Days Ago
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3 Days Ago
Merge from night_lighting_fixes
3 Days Ago
subtract flashlight beam optimizations
3 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
3 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
3 Days Ago
merge from drone_storage_slot
3 Days Ago
meta_shift -> main
3 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
3 Days Ago
Merge from underwater_lab_windows_fix
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
merge from monument_shuffle
3 Days Ago
merge from stringpool_warnings_investigation
3 Days Ago
merge from drone_storage_slot
3 Days Ago
merge from meta_shift
3 Days Ago
merge from fix_vitals_sorting
3 Days Ago
merge from vehicle_damage_stat_display
3 Days Ago
merge from marker_teleport
3 Days Ago
merge from bear_meat_20