branchrust_reboot/maincancel

33,905 Commits over 4,171 Days - 0.34cph!

Today
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
Merge from blueprint_unlock_fix
Yesterday
merge from drone_storage_slot
Yesterday
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
Yesterday
fix HUD Vitals sorting layer overriding prefab value
Yesterday
merge from demoshot_ui_fix
Yesterday
Viewmodel_Shotgun_Shells -> main
Yesterday
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
Yesterday
merge from drone_storage_slot
Yesterday
merge from volcano_stuff
Yesterday
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
Yesterday
Merge from vram_monitoring
Yesterday
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Yesterday
merge from optimise_laserbeams
Yesterday
merge from meta_shift
2 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
2 Days Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
2 Days Ago
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2 Days Ago
Regenerate ConsoleSystem.cs
3 Days Ago
Merge other fixes from /indirect_instancing
3 Days Ago
Merge build fix from /indirect_instancing_fixes
3 Days Ago
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Merge from /indirect_instancing_fixes
3 Days Ago
merge form meta_shift
3 Days Ago
meta_shift -> main
3 Days Ago
Fix Radtown sign by manually disabling mipmap streaming.
3 Days Ago
merge from test_generator_snapping
3 Days Ago
merge from hide_combatlog_network_ids
3 Days Ago
merge from fillmounts_command
3 Days Ago
merge from catapult_adminreload_fix
3 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
3 Days Ago
merge from meta_shift
4 Days Ago
gifted_bag_tugboat_pickup -> main
4 Days Ago
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4 Days Ago
Merge from night_lighting_fixes
4 Days Ago
subtract flashlight beam optimizations
4 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
4 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
4 Days Ago
merge from drone_storage_slot
4 Days Ago
meta_shift -> main
4 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
4 Days Ago
Merge from underwater_lab_windows_fix
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
merge from monument_shuffle
4 Days Ago
merge from stringpool_warnings_investigation
4 Days Ago
merge from drone_storage_slot
4 Days Ago
merge from meta_shift
4 Days Ago
merge from fix_vitals_sorting
4 Days Ago
merge from vehicle_damage_stat_display