branchrust_reboot/maincancel

36,565 Commits over 4,383 Days - 0.35cph!

58 Minutes Ago
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1 Hour Ago
Replace tabs in spawn.report output (they confuse the new console)
5 Hours Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
Today
merge from automated_testing
Today
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
Today
merge from automated_testing
Today
merge from lookingat_io_qol
Today
merge from automated_testing/skins
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Today
merge mortar_prototype to main
Today
Fix server compile error from fix_dynamic_occlusion_pausing
Today
merge rust_relay_server -> main
Today
merge rust_relay_server -> main
Today
merge from fix_dynamic_occlusion_pausing -> main
Today
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Yesterday
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Yesterday
Merge from workbench_upgrades
Yesterday
merge from weapon_refresh_salvaged_cleaver
Yesterday
merge from radtown_gate_pink_fix
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from nvidia_options_fix
Yesterday
merge from deepsea_loot_balance
Yesterday
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Yesterday
merge from fix_c4_deployable_damage -> main
Yesterday
merge from dump_prefabpreprocess -> main
Yesterday
merge from fix_dump_dontdestroyonload -> main
Yesterday
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
Yesterday
deployable_snapping_fix_2 -> main
Yesterday
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Yesterday
Minor lens flare tweaks.
Yesterday
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Merge from 3p_spectator_improvements
Yesterday
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Yesterday
merge from automated_testing
Yesterday
removed duplicate asmdef refs
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
2 Days Ago
merge from custom_item_fixes
2 Days Ago
merge from dragbyangle_rebalance2
2 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
2 Days Ago
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2 Days Ago
Merge from workbench_upgrades