36,932 Commits over 4,413 Days - 0.35cph!
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
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Disabled motion blur post process in player preview
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boomerang_model_dupe_fix -> main
merge from oven_iscookingflag
binoculars_ultrawide_fixes -> main
merge from industrial_dlc
Fixed torch holders torch position issues
Merge from industrial_dlc
merge from autoturret_workshop
Merge from wb_comfort_range_upgrade
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
merge from fix_industrial_efurnace_io_port
merge from fix_industrial_efurnace_io_port
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disable_ping_estimation_again -> main
merge from drawcolliders_improvements
merge from barrel_conveyor_fix
merge from workshop_emission_fix_again
merge from spraycan_reskin_refactor 🎨
main -> custom_;loadingmessages_newlines
cargo_map_marker_fix_2 -> main
merge from PlayerRigUpdate2
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
Fix spectator mode being broken for vehicles that don't override position/rotation
Merge: from jobs3_skip_preallocnetwrites
- Optim: Jobs 3 - move netwrite pooling to all threads
Tests: ran around craggy with Jobs 3
Merge from industrial_dlc
merge from PlayerRigUpdate2
Merge: from buildcommand_allocs
- Optim: reduce alloc count from building Arg commands from 20+ to 2 on average
- Update: expanded StringView API,
Tests: unit tests and running a bunch of different console commands
merge rust_relay_server -> main
Merge from PlayerRigUpdate2
Merge from industrial_dlc
merge from fix_editor_reflection_probe_delay -> main
merge from optimize_generate_textures_alloc -> main
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Merge from industrial_dlc
Merge: from pool_mt
- Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage
Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
merge from autoturret_workshop
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
merge from PlayerRigUpdate2
merge from censorshipbreast_mountable_fix