branchrust_reboot/maincancel

36,868 Commits over 4,413 Days - 0.35cph!

1 Hour Ago
merge from censorshipbreast_mountable_fix
5 Hours Ago
merge from PlayerRigUpdate2
Today
merge from industrial_dlc (and bowless_crossbow)
Today
Fixed BatteringRam.DamageEntities NRE
Today
Fixed torch fire effect texture compression artifacts
Today
merge rust_relay_server -> main
Today
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
Today
fix water wheel water loop sound class (can occlude now)
Today
merge from workshop_emission_fix_again
Today
fix BBQ workshop prefab being closed when publishing
Today
merge rust_relay_server -> main
Today
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
Today
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Today
merge rust_relay_server -> main (NRE Hotfix)
Today
Merge from PlayerRigUpdate2
Today
merge from devtools_scaling_fixes
Today
merge rust_relay_server -> main
Today
merge from iolines_shader_fix
Today
merge from barrel_conveyor_fix
Today
merge from optimize_deep_sea_texture -> main
Today
merge from iolines_shader_fix
Today
merge from wallpaper_defaultskin_fix
Yesterday
merge from optimize_generate_textures_alloc -> main
Yesterday
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Yesterday
merge from server_browser_description_loading_fix
Yesterday
merge from fix_steam_nickname_team_cache -> main
Yesterday
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Yesterday
merge from fix_prevent_building_monument_scale -> main
Yesterday
merge from version_log_server
Yesterday
merge from traintunlightfixes
Yesterday
merge from cargoshipfixes
Yesterday
merge from terrain_lowering_nms_large_cave
Yesterday
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Yesterday
merge from mismatched_serialized_analyzer
Yesterday
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
Yesterday
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
Yesterday
Merge: from pool_mt - Optim: Pool is now cheaper to use in multithreaded context. Can revert to old pool with pool.usemutexpool 1 (default 0) Tests: unit tests and played on Craggy in editor
Yesterday
Network++
Yesterday
Reapplying wiretool_reconnect_fix
Yesterday
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from missionobjective_findentities_optim
5 Days Ago
Merge from missionobjective_findentities_optim
5 Days Ago
merge from reset_groups_command
5 Days Ago
merge from mortar_prototype
6 Days Ago
merge from automated_testing
6 Days Ago
merge from automated_testing
6 Days Ago
merge from interaction_toast_banned_fix
6 Days Ago
merge from automated_testing