branchrust_reboot/maincancel

35,905 Commits over 4,352 Days - 0.34cph!

14 Minutes Ago
Merge from hab_altimeter
24 Minutes Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
54 Minutes Ago
set up salvaged axe skinnable and tested on workshop
58 Minutes Ago
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1 Hour Ago
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1 Hour Ago
Added Salvaged Axe Workshop Source OBJ
3 Hours Ago
Compile fix
3 Hours Ago
Merge from cargo_player_boats
3 Hours Ago
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3 Hours Ago
merge from shield_idle_collider
5 Hours Ago
merge from weapon_refresh_salvaged_axe
Today
Merge from cannon_hit_slowdown_revert
Today
Merge from bb_triangle_floor_frame_fix
Today
Merge from brutalist_skin_shadows_fix
Today
Merge from camera_fog_fix
Today
Merge from manifest_size_optimization
Today
Merge from server_side_server_list_filters
Today
Merge from easter_fixes_2026
Today
Merge from armored_ladder_hatch
Today
Merge from shield_idle_collider
Today
Merge from shield_idle_collider
Today
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Today
Merge from Armored_ladder_hatch
Merge from viewmodel_early_disable_fix
Today
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Today
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Yesterday
Merge from turret_paintball_fixes
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Fix junkpiles spawning on sleeping bags
Yesterday
Fix water junk piles spawning too close to water monuments
Yesterday
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
Yesterday
Tweaked watchtower placement distance
Yesterday
merge from hackweek_server_mesh_cull
Yesterday
Merge from wiretool_rpcflood_fix
Yesterday
Merge from shipping_container_skin_frames_fix
Yesterday
Merge from storage_box_dlc_corpse_references
Yesterday
Merge from auto_particle_cinematics
Yesterday
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
Yesterday
Merge from worldpositiongenerator_optimise_2
Yesterday
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Yesterday
Limit watch tower placement to every ~20m
2 Days Ago
merge from creative_freebuild_fix
2 Days Ago
Merge from item_mod_radial_menu
2 Days Ago
merge from /indirect_instancing
2 Days Ago
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
2 Days Ago
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
2 Days Ago
Merge from vertex_normal_debugger_tool
2 Days Ago
Merge from indirect_instancing_motion_vectors
2 Days Ago
Merge from indirect_instancing_shutter_frame_fix
2 Days Ago
Merge from weather_fix