branchrust_reboot/main/ferry_terminalcancel
143 Commits over 304 Days - 0.02cph!
mlrs vehicle static prefab, emissive off material
HLOD setup for ferry terminal
distance tweaks to some cover props so they don't get bundled into future HLOD gens
fixed an offset on logistic warehouse LOD4
moss overgrowth prefabs for dressing monuments
new road barrier textures
ferry ramp flaps texture redo
ferry terminal dressing progress
drawbridge model vcol update
material tweaks
ferry ramp flaps LODs/Colliders and prefab
fixed an error on ferry_terminal_exterior prefab
ship barrier LODs/Colliders and prefab
reworked vista view of terminal sea side
wip ship barrier model
ferry sky bridge set LODs/Colliders and prefabs
Level update
ferry skybridge wip, some positioning tweaks
ferry skybridge wip, some positioning tweaks
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
LOD distance tweaks to queue barriers
Made drawbridge playable
adding renderer batch script to queue barriers
replacing the models by prefabs in the scene
ferry drawbridge update with wip model
ferry terminal scene cleanup
drawbridge latest - backup
ferry terminal drawbridge wip
re-worked oilrig_trims textures added some metal and rusty specific maps
fixed hole in the ground near warehouse building
removed duplicate skylights on the warehouse roof
fixed some holes in ferry terminal interior and exterior meshes
fixed some holes in ferry terminal interior meshes
ferry terminal interior LODs/Colliders and prefab
doors missing colliders
some cleaning up of the subway entrance prefab dressing
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
improved opacity map for office_vents texture
ferry terminal interior wip
added some new ceiling light props
ferry terminal interior wip
ferry terminal interior - detail greybox wip
terminal building - fixed an offset on the pivots
terminal exterior LODs/Colliders - prefab
tweaks for make traversal better around windows
lowered AO factor on some props
terminal exterior final art before LODs
terminal exterior pre vcol