branchrust_reboot/main/ferry_terminalcancel
143 Commits over 304 Days - 0.02cph!
terminal building - material definition
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
ferry terminal grounds - final art models/colliders/LOD bakes
scene organising, S2P
fixed terrain going awol
dressing and cover pass outdoors
replaced small lighthouse door with locked static variant
small lighthouse location
progress on grounds - road break up and vertex painting
progress on roads
level update
progress on grounds - sidewalk
progress on grounds - wip
Fixed props rotations in level
highly wip grounds
adding new stonewall_d textures
grounds mock-up materials for preview
updated prefab links to plywood boarding prefabs
plywood_boards LODs/Colliders/Prefabs
roof ac unit models/textures prefabs
wall mounted ac unit models/textures prefabs
road barrier models/textures prefabs
flow tweaks to the main building
plywood_boards models
Basic use case for the plywood boards to test modularity
terrain topologies/splats
super basic dressing
tweaks to road_bridge barrier height - cover/shoot-over
fixed issues that prevented monument from spawning
blend texture, topology texture basics
Integrated subway entrance in terminal
Added a variation of subway bunker entrance prefab
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merge from main (catching the re-serializing train)
merge from scientist barge