userVincentcancel
branchrust_reboot/main/hdrpcancel

265 Commits over 397 Days - 0.03cph!

4 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
4 Years Ago
added descriptions to scripts in world stack
4 Years Ago
Added missing river mesh script to world stack
4 Years Ago
Archipelago map
4 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
4 Years Ago
fixed incorrect material on a compound house LOD1/2
4 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
4 Years Ago
Added TerrainPlacementMap to project_gaea terrain
4 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
4 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
4 Years Ago
Temperate zone surrounding lakes in arid biome fixed
4 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
4 Years Ago
Merge from bandit_camp_fix
4 Years Ago
Added rivers to the world stack
4 Years Ago
Added monument nodes to project_gaea for testing
4 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
4 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
4 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
4 Years Ago
changed the biome tinting source on foliage stones
4 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
4 Years Ago
Light luminance tweaks to terrain_config
4 Years Ago
project_gaea scene world stack update
4 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
4 Years Ago
Arid rock formation prefabs medium and large sizes
4 Years Ago
Removing unused prefabs/files
4 Years Ago
Removing old stone splat foliage clutter
4 Years Ago
tweaks to filters
4 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
4 Years Ago
Arid and regular cliffs final files
4 Years Ago
Clutter rocks material tweaks
4 Years Ago
Removed Generate Clutter Topology from world stack
4 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
4 Years Ago
Datamap texture for clutter_medium rocks
4 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
4 Years Ago
Arid cliffs prefabs, material tweaks
4 Years Ago
removing unused files
4 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
4 Years Ago
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability. Updated cliff materials
4 Years Ago
Cliff LODs terrain mask textures
4 Years Ago
removing empty folders
4 Years Ago
Added clutter topology fine noise Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
4 Years Ago
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
4 Years Ago
removing unused prefabs
4 Years Ago
Draw distance a tad further for new cliffs
4 Years Ago
Allow foliage rocks on decor topology
4 Years Ago
Moved position of biome tint inside cliff shader to sync visuals with Base Lit Added LODs/Colliders/Prefabs to latest cliffs Updated procedural cliff prefabs
4 Years Ago
World stack scripts re-order
4 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
4 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
4 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)