userVincentcancel
branchrust_reboot/main/hdrpcancel

265 Commits over 397 Days - 0.03cph!

6 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
6 Years Ago
added descriptions to scripts in world stack
6 Years Ago
Added missing river mesh script to world stack
6 Years Ago
Archipelago map
6 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
6 Years Ago
fixed incorrect material on a compound house LOD1/2
6 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
Foliage grass cutoff reverted to 0.5
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
bespoke colliders for asset store cacti
6 Years Ago
Arctic rock formations Near final world setup structure
6 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
6 Years Ago
backup decor.v3
6 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
6 Years Ago
Cliff basic snow shader: improved snow blending technique
6 Years Ago
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer Clutter rocks snow material variant
6 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
6 Years Ago
forest populations tweaks
6 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
6 Years Ago
cliffs, secondary spawns setup spawn populations polish
6 Years Ago
terrain now uses 4k control maps (again)
6 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Arid cliffs progress backup
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Temporary fix for ugly grass
6 Years Ago
Manifest on the v3 populations
6 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
6 Years Ago
Merge from bandit_camp_fix
6 Years Ago
Added rivers to the world stack
6 Years Ago
Added monument nodes to project_gaea for testing
6 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
6 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
6 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
6 Years Ago
changed the biome tinting source on foliage stones
6 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
6 Years Ago
Light luminance tweaks to terrain_config
6 Years Ago
project_gaea scene world stack update
6 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
6 Years Ago
Arid rock formation prefabs medium and large sizes
6 Years Ago
Removing unused prefabs/files
6 Years Ago
Removing old stone splat foliage clutter
6 Years Ago
tweaks to filters