userVincentcancel
branchrust_reboot/main/hdrpcancel

265 Commits over 397 Days - 0.03cph!

5 Years Ago
Foliage grass cutoff reverted to 0.5
5 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
5 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
5 Years Ago
bespoke colliders for asset store cacti
5 Years Ago
bespoke colliders for asset store cacti
5 Years Ago
Arctic rock formations Near final world setup structure
5 Years Ago
Arctic rock formations Near final world setup structure
5 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
5 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
5 Years Ago
backup decor.v3
5 Years Ago
backup decor.v3
5 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
5 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
5 Years Ago
Cliff basic snow shader: improved snow blending technique
5 Years Ago
Cliff basic snow shader: improved snow blending technique
5 Years Ago
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer Clutter rocks snow material variant
5 Years Ago
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer Clutter rocks snow material variant
5 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
5 Years Ago
Rework to driftwood populations Added custom colliders - but cant use them currently with the broken UI Manifest
5 Years Ago
forest populations tweaks
5 Years Ago
forest populations tweaks
5 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
5 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
5 Years Ago
cliffs, secondary spawns setup spawn populations polish
5 Years Ago
cliffs, secondary spawns setup spawn populations polish
5 Years Ago
terrain now uses 4k control maps (again)
5 Years Ago
terrain now uses 4k control maps (again)
5 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
5 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
5 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
5 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
5 Years Ago
Arid cliffs progress backup
5 Years Ago
Arid cliffs progress backup
5 Years Ago
Arid clutter and arid rock formation prefabs
5 Years Ago
Arid clutter and arid rock formation prefabs
5 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
5 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
5 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
5 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
5 Years Ago
Temporary fix for ugly grass
5 Years Ago
Temporary fix for ugly grass
5 Years Ago
Manifest on the v3 populations
5 Years Ago
Manifest on the v3 populations
5 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
5 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
5 Years Ago
procedural cliffs v3 backup
5 Years Ago
cliff meta settings
5 Years Ago
procedural cliffs v3 backup
5 Years Ago
procedural cliffs v3 backup
5 Years Ago
procedural cliffs v3 backup