branchrust_reboot/main/hdrpcancel
265 Commits over 397 Days - 0.03cph!
Foliage grass cutoff reverted to 0.5
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
bespoke colliders for asset store cacti
bespoke colliders for asset store cacti
Arctic rock formations
Near final world setup structure
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)
terrain now uses 4k control maps (again)
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Arid cliffs progress backup
Arid cliffs progress backup
Arid clutter and arid rock formation prefabs
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Temporary fix for ugly grass
Temporary fix for ugly grass
Manifest on the v3 populations
Manifest on the v3 populations
Latest terrain generation changes, terrain now uses 4k control maps
Latest terrain generation changes, terrain now uses 4k control maps
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup