branchrust_reboot/main/hdrpcancel
265 Commits over 397 Days - 0.03cph!
Set of new greybox cliffs to test out new cliff placement algorithm
terrain config biomes color tweaks
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
midnight hour build backup
project_gaea latest
Terrain 6k, improved features/features scale across the board
terrain gloss and splats rework
terrain stuff 4 debug (2)
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
Foliage grass cutoff reverted to 0.5
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
bespoke colliders for asset store cacti
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Arid cliffs progress backup
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Manifest on the v3 populations
Temporary fix for ugly grass
Latest terrain generation changes, terrain now uses 4k control maps
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup