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135 Commits over 306 Days - 0.02cph!

6 Months Ago
ghostships - fixed some zfighting with wood planks
6 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
7 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
7 Months Ago
increased culling distance of recycler
7 Months Ago
added bespoke parent convex volume mesh for ghost ship
7 Months Ago
S2P all
7 Months Ago
fixed cover prop on trawler_D shifting locations
7 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
8 Months Ago
turned floor.triangle.grill collision convex
8 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
8 Months Ago
fixed triangulation not clear enough on space station half wall
8 Months Ago
Fixed casino floor zfighting - S2P FCs
8 Months Ago
LS gap, lowered box in gap
8 Months Ago
more splat work ferry terminal
8 Months Ago
more splat on the right of ferry terminal
8 Months Ago
glass surface types for airfield hangars
8 Months Ago
deleted stray foundation piece water_well_b
8 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
8 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
8 Months Ago
enabled decal layers [all] on mboat materials
8 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
8 Months Ago
fixed incorrect surface types on adobe frame prefabs
8 Months Ago
S2P all
8 Months Ago
Projector in stables_b now permanently on
8 Months Ago
plugged gap in stairs_overhang_300x300_corner
8 Months Ago
closed gaps at floor level on watch towers
8 Months Ago
filler in gap quality 0 Launch site
8 Months Ago
fixed wooden_building_c LOD1 roof not double sided
8 Months Ago
small oilrig set dressing fixes
8 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
8 Months Ago
fixed stairs being ass at excavator smaller machine
8 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
8 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
8 Months Ago
added prevent movement volume to block LOS error spot
8 Months Ago
Glass small surface type for industrial buildings
8 Months Ago
plugged more holes in countryside tunnel entrance
8 Months Ago
env volume fix at computer station room at train tunnel hatches
8 Months Ago
rebaked powerlines LOD2 textures
8 Months Ago
Fixed Spot with inaccurate colliders on cargoship
8 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
8 Months Ago
easier traversal on stairs in WTP
8 Months Ago
glass surface type > glass small on security towers
8 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
8 Months Ago
fixed early culling barricades at trainyard
8 Months Ago
cargoship LOD3 glass is see through now
8 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
8 Months Ago
fixed moved AC tubes in cave_large_sewers
8 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
8 Months Ago
removed renderer batch selectively on floating junkpiles crates
8 Months Ago
expanded floating cities shore vectors