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79 Commits over 214 Days - 0.02cph!

17 Days Ago
fixed floating mesh decal on ghostship C/D back gate
17 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
17 Days Ago
Smoother transition walking into the ship's bridge room
17 Days Ago
Wider collision gap around the ghost ship mast ladder spot
18 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
21 Days Ago
Storage room environment volumes on ghost ships is now brighter
21 Days Ago
Raised scattered paper meshes to eliminate zfight on them
21 Days Ago
Removed flickering glass decals from ghost_ships
21 Days Ago
Fixed shifting cover prefab on ghost_ship_b
21 Days Ago
nets ladder volume placement polish
21 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
21 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
22 Days Ago
merge from floating cities
24 Days Ago
disabled relief mapping on fish piles material
44 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
44 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
49 Days Ago
replaced the two doors in the ghost ship loot room for static doors
50 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
52 Days Ago
trawler_A some zfight improvement among mesh decals
52 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
52 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
52 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
52 Days Ago
merge from ghostships
52 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
3 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
3 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
3 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
3 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
3 Months Ago
ghost ship C and D variants set dressing progress
3 Months Ago
merge from main
3 Months Ago
ghost ship B vraiant set dressing progress
3 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
3 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
3 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
3 Months Ago
baked LODs of trawler ghost ship, updated prefabs
3 Months Ago
ghost ship LODs, Colliders, Prefabs
4 Months Ago
ghost ship model split, some reorganizing
4 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
4 Months Ago
fish crate model, textures, prefabs more set dressing on ship
4 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
4 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
4 Months Ago
ghost ship interior progress set dressing pass
4 Months Ago
ghost ship interior progress
4 Months Ago
ghost ship interior progress
4 Months Ago
ghost ship interior progress
4 Months Ago
merge from main
4 Months Ago
backup trawler prefab
4 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
4 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
4 Months Ago
trawler ship hull material vcol blends progress, more uving