branchrust_reboot/main/naval_updatecancel
65 Commits over 184 Days - 0.01cph!
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
moved the static doors out of doors category in the ghostship variant art prefabs
replaced the two doors in the ghost ship loot room for static doors
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
trawler_A some zfight improvement among mesh decals
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
removed recycle script on fish piles particle
set long distance LODs on ghost ship to not cull
basic lootspawns for ghost ships, currently setup after the water junkpile way
Adding some seaweed to anchor, hanging tires prefabs
ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
ghost ship C and D variants set dressing progress
ghost ship B vraiant set dressing progress
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
baked LODs of trawler ghost ship, updated prefabs
ghost ship LODs, Colliders, Prefabs
ghost ship model split, some reorganizing
ghost ship model separation into final break down, opaque/transparent and decals sorting
Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
fish crate model, textures, prefabs
more set dressing on ship
ghost ship set dressing push
material tweaks, decal layer tweaks
Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
ghost ship interior progress
set dressing pass
ghost ship interior progress
ghost ship interior progress
ghost ship interior progress
ghost ship trawler exterior
textures resize on many onboard props
ship name decal prep
updaed ship, improved the hull material with macro variation mask and more colour
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
trawler ship texturing progress
trawler ship materials and models progress
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
trawler latest props progress
bumper tire bags progress
tires_pile tileable textures
ship_searchlight textured
latest batch of textured props for trawler ship
trawler ship props progress
trawler - checking in pending files