branchrust_reboot/main/naval_updatecancel
                         
                     
             
         
     
    
        
79 Commits over 214 Days - 0.02cph!
    
    
    
        
            
            
            
                
                fixed floating mesh decal on ghostship C/D back gate
                
                
                
                
             
         
        
            
            
            
                
                seaweed decal - removed decal layer 0
adjusted some materials to receive it on layer 1
                
                
                
                
             
         
        
            
            
            
                
                Smoother transition walking into the ship's bridge room
                
                
                
                
             
         
        
            
            
            
                
                Wider collision gap around the ghost ship mast ladder spot
                
                
                
                
             
         
        
            
            
            
                
                nuked the broken glass bits left
improved the climbability of the nets into the bridge of the ships
                
                
                
                
             
         
        
            
            
            
                
                Storage room environment volumes on ghost ships is now brighter
                
                
                
                
             
         
        
            
            
            
                
                Raised scattered paper meshes to eliminate zfight on them
                
                
                
                
             
         
        
            
            
            
                
                Removed flickering glass decals from ghost_ships
                
                
                
                
             
         
        
            
            
            
                
                Fixed shifting cover prefab on ghost_ship_b
                
                
                
                
             
         
        
            
            
            
                
                nets ladder volume placement polish
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect materials on LOD1/2 of ghost ship C
                
                
                
                
             
         
        
            
            
            
                
                Fixed one of the mast ladders no working and rail blocking
Fixed ship_trawler_c back gate not allowing enough clearance
Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
                
                
                
                
             
         
        
            
            
            
                
                disabled relief mapping on fish piles material
                
                
                
                
             
         
        
            
            
            
                
                baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
                
                
                
                
             
         
        
            
            
            
                
                moved the static doors out of doors category in the ghostship variant art prefabs
                
                
                
                
             
         
        
            
            
            
                
                replaced the two doors in the ghost ship loot room for static doors
                
                
                
                
             
         
        
            
            
            
                
                fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
                
                
                
                
             
         
        
            
            
            
                
                trawler_A some zfight improvement among mesh decals
                
                
                
                
             
         
        
            
            
            
                
                scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
                
                
                
                
             
         
        
            
            
            
                
                reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                removed recycle script on fish piles particle
set long distance LODs on ghost ship to not cull
                
                
                
                
             
         
        
            
            
            
                
                basic lootspawns for ghost ships, currently setup after the water junkpile way
                
                
                
                
             
         
        
            
            
            
                
                Adding some seaweed to anchor, hanging tires prefabs
                
                
                
                
             
         
        
            
            
            
                
                ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
                
                
                
                
             
         
        
            
            
            
                
                ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
                
                
                
                
             
         
        
            
            
            
                
                ghost ship C and D variants set dressing progress
                
                
                
                
             
         
        
        
            
            
            
                
                ghost ship B vraiant set dressing progress
                
                
                
                
             
         
        
            
            
            
                
                ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
                
                
                
                
             
         
        
            
            
            
                
                disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
                
                
                
                
             
         
        
            
            
            
                
                mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
                
                
                
                
             
         
        
            
            
            
                
                baked LODs of trawler ghost ship, updated prefabs
                
                
                
                
             
         
        
            
            
            
                
                ghost ship LODs, Colliders, Prefabs
                
                
                
                
             
         
        
            
            
            
                
                ghost ship model split, some reorganizing
                
                
                
                
             
         
        
            
            
            
                
                ghost ship model separation into final break down, opaque/transparent and decals sorting
Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
                
                
                
                
             
         
        
            
            
            
                
                fish crate model, textures, prefabs
more set dressing on ship
                
                
                
                
             
         
        
            
            
            
                
                ghost ship set dressing push
material tweaks, decal layer tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
                
                
                
                
             
         
        
            
            
            
                
                ghost ship interior progress
set dressing pass
                
                
                
                
             
         
        
            
            
            
                
                ghost ship interior progress
                
                
                
                
             
         
        
            
            
            
                
                ghost ship interior progress
                
                
                
                
             
         
        
            
            
            
                
                ghost ship interior progress
                
                
                
                
             
         
        
        
        
            
            
            
                
                ghost ship trawler exterior
textures resize on many onboard props
ship name decal prep
                
                
                
                
             
         
        
            
            
            
                
                updaed ship, improved the hull material with macro variation mask and more colour
                
                
                
                
             
         
        
            
            
            
                
                trawler ship hull material vcol blends progress, more uving