branchrust_reboot/main/naval_updatecancel
41 Commits over 122 Days - 0.01cph!
fish crate model, textures, prefabs
more set dressing on ship
ghost ship set dressing push
material tweaks, decal layer tweaks
Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
ghost ship interior progress
set dressing pass
ghost ship interior progress
ghost ship interior progress
ghost ship interior progress
ghost ship trawler exterior
textures resize on many onboard props
ship name decal prep
updaed ship, improved the hull material with macro variation mask and more colour
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
trawler ship texturing progress
trawler ship materials and models progress
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
trawler latest props progress
bumper tire bags progress
tires_pile tileable textures
ship_searchlight textured
latest batch of textured props for trawler ship
trawler ship props progress
trawler - checking in pending files
progress backup on the trawler greybox
m_boat greybox parts and folders prep
floating city initial scene prep/setup
prefab cleanup - added guard rails
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
trawler ship - interiors greybox
trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
trawler ship progress backup
trawler ship, traversal solved using standard stairs prefabs we already have
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure