userVincentcancel
branchrust_reboot/main/naval_updatecancel

65 Commits over 184 Days - 0.01cph!

2 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
2 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
7 Days Ago
replaced the two doors in the ghost ship loot room for static doors
8 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
10 Days Ago
trawler_A some zfight improvement among mesh decals
10 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
10 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
10 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
10 Days Ago
merge from ghostships
10 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
53 Days Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
53 Days Ago
Adding some seaweed to anchor, hanging tires prefabs
53 Days Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
56 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
56 Days Ago
ghost ship C and D variants set dressing progress
57 Days Ago
merge from main
57 Days Ago
ghost ship B vraiant set dressing progress
57 Days Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
58 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
58 Days Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
58 Days Ago
baked LODs of trawler ghost ship, updated prefabs
59 Days Ago
ghost ship LODs, Colliders, Prefabs
2 Months Ago
ghost ship model split, some reorganizing
2 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
2 Months Ago
fish crate model, textures, prefabs more set dressing on ship
2 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
2 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
2 Months Ago
ghost ship interior progress set dressing pass
3 Months Ago
ghost ship interior progress
3 Months Ago
ghost ship interior progress
3 Months Ago
ghost ship interior progress
3 Months Ago
merge from main
3 Months Ago
backup trawler prefab
3 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
3 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
3 Months Ago
trawler ship hull material vcol blends progress, more uving
3 Months Ago
trawler ship hull material vcol blends progress, more uving
3 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
3 Months Ago
trawler ship texturing progress
3 Months Ago
trawler ship materials and models progress
3 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
3 Months Ago
trawler latest props progress
3 Months Ago
bumper tire bags progress tires_pile tileable textures
3 Months Ago
merge from main
3 Months Ago
ship_spotlight textured
3 Months Ago
ship_searchlight textured
3 Months Ago
latest batch of textured props for trawler ship
4 Months Ago
trawler ship props progress
4 Months Ago
merge from main
4 Months Ago
trawler - checking in pending files