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135 Commits over 306 Days - 0.02cph!

8 Months Ago
ghostships - fixed some zfighting with wood planks
8 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
9 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
9 Months Ago
increased culling distance of recycler
10 Months Ago
added bespoke parent convex volume mesh for ghost ship
10 Months Ago
S2P all
10 Months Ago
fixed cover prop on trawler_D shifting locations
10 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
10 Months Ago
turned floor.triangle.grill collision convex
10 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
10 Months Ago
fixed triangulation not clear enough on space station half wall
10 Months Ago
Fixed casino floor zfighting - S2P FCs
10 Months Ago
LS gap, lowered box in gap
10 Months Ago
more splat work ferry terminal
10 Months Ago
more splat on the right of ferry terminal
10 Months Ago
glass surface types for airfield hangars
10 Months Ago
deleted stray foundation piece water_well_b
10 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
10 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
10 Months Ago
enabled decal layers [all] on mboat materials
10 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
10 Months Ago
fixed incorrect surface types on adobe frame prefabs
10 Months Ago
S2P all
10 Months Ago
Projector in stables_b now permanently on
10 Months Ago
plugged gap in stairs_overhang_300x300_corner
10 Months Ago
closed gaps at floor level on watch towers
10 Months Ago
filler in gap quality 0 Launch site
10 Months Ago
fixed wooden_building_c LOD1 roof not double sided
10 Months Ago
small oilrig set dressing fixes
10 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
10 Months Ago
fixed stairs being ass at excavator smaller machine
10 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
10 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
10 Months Ago
added prevent movement volume to block LOS error spot
10 Months Ago
Glass small surface type for industrial buildings
10 Months Ago
plugged more holes in countryside tunnel entrance
10 Months Ago
env volume fix at computer station room at train tunnel hatches
10 Months Ago
rebaked powerlines LOD2 textures
10 Months Ago
Fixed Spot with inaccurate colliders on cargoship
10 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
10 Months Ago
easier traversal on stairs in WTP
10 Months Ago
glass surface type > glass small on security towers
10 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
10 Months Ago
fixed early culling barricades at trainyard
10 Months Ago
cargoship LOD3 glass is see through now
10 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
10 Months Ago
fixed moved AC tubes in cave_large_sewers
10 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
10 Months Ago
removed renderer batch selectively on floating junkpiles crates
10 Months Ago
expanded floating cities shore vectors