userVincentcancel
branchrust_reboot/main/naval_updatecancel

132 Commits over 275 Days - 0.02cph!

9 Days Ago
increased culling distance of recycler
10 Days Ago
added bespoke parent convex volume mesh for ghost ship
10 Days Ago
S2P all
10 Days Ago
fixed cover prop on trawler_D shifting locations
10 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
11 Days Ago
turned floor.triangle.grill collision convex
11 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
11 Days Ago
fixed triangulation not clear enough on space station half wall
14 Days Ago
Fixed casino floor zfighting - S2P FCs
14 Days Ago
LS gap, lowered box in gap
14 Days Ago
more splat work ferry terminal
14 Days Ago
more splat on the right of ferry terminal
14 Days Ago
glass surface types for airfield hangars
14 Days Ago
deleted stray foundation piece water_well_b
14 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
15 Days Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
15 Days Ago
enabled decal layers [all] on mboat materials
15 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
15 Days Ago
fixed incorrect surface types on adobe frame prefabs
16 Days Ago
S2P all
16 Days Ago
Projector in stables_b now permanently on
16 Days Ago
plugged gap in stairs_overhang_300x300_corner
16 Days Ago
closed gaps at floor level on watch towers
16 Days Ago
filler in gap quality 0 Launch site
16 Days Ago
fixed wooden_building_c LOD1 roof not double sided
16 Days Ago
small oilrig set dressing fixes
16 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
16 Days Ago
fixed stairs being ass at excavator smaller machine
16 Days Ago
tweaks to rocks in WTP to avoid poking out of cliffs
16 Days Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
16 Days Ago
added prevent movement volume to block LOS error spot
16 Days Ago
Glass small surface type for industrial buildings
16 Days Ago
plugged more holes in countryside tunnel entrance
16 Days Ago
env volume fix at computer station room at train tunnel hatches
16 Days Ago
rebaked powerlines LOD2 textures
16 Days Ago
Fixed Spot with inaccurate colliders on cargoship
16 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
16 Days Ago
easier traversal on stairs in WTP
16 Days Ago
glass surface type > glass small on security towers
16 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
16 Days Ago
fixed early culling barricades at trainyard
16 Days Ago
cargoship LOD3 glass is see through now
16 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
16 Days Ago
fixed moved AC tubes in cave_large_sewers
16 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
16 Days Ago
removed renderer batch selectively on floating junkpiles crates
17 Days Ago
expanded floating cities shore vectors
22 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
29 Days Ago
tweaked material of boat building station to use new texture
30 Days Ago
merge from floating cities