branchrust_reboot/prerelease/dungeon_art_4cancel
145 Commits over 123 Days - 0.05cph!
Powerplant overgrowth dressing end
Powerplant overgrowth dressing backup
Powerplant overgrowth dressing backup
Lighthouse overgrowth dressing
merge from art_overgrowth
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Adding some loot minecarts and minecrates to military_tunnels
Caves now spawn minecarts as well as mine crates that contain loot
Adding minecart_loot models
Harbor_2 splat painting, junkpile placement, grounds vertex painting
Misc
harbor_1 grounds vertex painting
removing Ikari vertex painter files (not gonna use it)
harbor_1 polish, splat painting
Harbor_1 & 2 polish backup
Misc fixes
Harbor_2 ground meshes
progress
Harbor_1 backup
dock grounds harbor_1 definitive meshes added
Prepping dockwall overhangs
Harbor_1 dressing polish
Loading bay LODs
Some cover tarp meshes for containers
Updated some old prefabs to current models
Cover props moved folder and now fully static
Wooden crates models/LODs/COLs/Prefabs and textures
some powerplant ground floor painting / dressing around central building
Left over colliders and misc changes
road_cones Models/LODs/COLs/Textures/Prefabs
ikari vertex painter script files
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
Harbor_1 vertex painting grounds
Reworked concrete_b and g to work with new 4way material
Added pudlles_a textures, gravel&debris textures
Reworked dockwalls to exclude grounds (now placed separately)
static prop version of the players shelf
Harbor_1 misc
Junk piles models/LODs/COLs/Textures and prefabs
Forklift textures/models/LODs/Prefab
Harbor_1 backup
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
backup harbor_1
concrete kerb trims and prefabs for grounds