5,974 Commits over 3,804 Days - 0.07cph!
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
rocking chair 2 extra variants
pushed the paint color to a mask to allow different colors
powerplant 2.0 greybox canditate progress
legacy wood shelter final art / basic deployable prefab setup
sealed walls conditional corners from the top for better visuals
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
fixed some brick roofs not casting shadows
rocking chair models / colliders/ gibs
updated prefabs
rocking chair untextured model
fixed the soil renderer not being assigned on minecart planter
forgot to link deployable prefabs in item defs
minecart.planter.deployed prefab setup, basic item definition
storage barrels prefabs setup, basic item definition
moved storage barrel folder content to dlc folder
moved bar doors folder to dlc folder
correct pickup/repair item definition
merge from building_skins_4
reduced patterning on brutalist wall segments
changed the decal type in roof.triangle.up
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
compound murals current work in progress backup
Added normal maps for concrete decals
Enabled normal map on new decals
Added translucency to corn plants
Excavator yaw prefab - fixed some props not having IsDynamic
Fixed T1 HAB armor door being included in the gibs
cherrypicked from decal fix
Shipping container fixes to triangle up / down roof pieces (better alignment)
fixing several bugs
improved destruction gibs on frames and foundation steps
cherry pick from /editor-decal-update-fix
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
Prefab context editing scene (contains Main Camera and Skydome)
added decal prefabs to relevant building blocks
concrete decals polish pass, resized, added some cracks decal
removed previous textures
updated brutalist skin textures
UV mapping fixes post texture update
Redo of some gibs post texture update