userVincentcancel

5,793 Commits over 3,745 Days - 0.06cph!

4 Days Ago
LS scene changes (can be replaced as mostly deletes)
4 Days Ago
merge from jungle foliage
4 Days Ago
material tweaks to decal/moss
4 Days Ago
launch site trees set dressing++
4 Days Ago
some materials decal layers changes
5 Days Ago
merge from jungle foliage
5 Days Ago
strangler fig wall decal textures/mat and decal prefab
5 Days Ago
some materials decal layers changes
5 Days Ago
launch site trees set dressing++
6 Days Ago
merge from jungle foliage
6 Days Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
6 Days Ago
launch site trees set dressing++
7 Days Ago
merge from jungle foliage
7 Days Ago
extra strangler fig tree types to accomodate corners of buildings
8 Days Ago
launch site factory trees set dressing
8 Days Ago
launch site factory trees set dressing
15 Days Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
16 Days Ago
final prefabs
16 Days Ago
cleanup folder
16 Days Ago
removed unused mat impostor assets billboards setup
16 Days Ago
texture tweaks
16 Days Ago
collisions for strangler figs and sound triggers in foliage
19 Days Ago
strangler fig models - LOD and billboards, materials and textures
21 Days Ago
Fixed missing backfaces on battering ram build stage
27 Days Ago
removed temporary prefab now that we have final prefabs
27 Days Ago
adobe gate/wall item definitions
27 Days Ago
final prefabs for Adobe gate and wall
39 Days Ago
fixed floaty window collision on shipping container skin
40 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
2 Months Ago
setup detail layer for damage on ram materials
2 Months Ago
replaced greybox volumes with the wip floor kit in ruins
2 Months Ago
merge from main
2 Months Ago
backup ruins_e
2 Months Ago
jungle_ruins_e more complex layout design
2 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
2 Months Ago
jungle_ruins_c iteration2
2 Months Ago
adding the surface type mat for gibs
2 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
2 Months Ago
fixed terrain blend map for Lake_a
2 Months Ago
Updated workshop scene set dressing for new rocks
2 Months Ago
jungle_ruins_b iteration2
2 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
2 Months Ago
jungle_ruins_a iteration2
2 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
2 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
2 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
3 Months Ago
jungle_ruins_c level layout first iteration
3 Months Ago
jungle_ruins_b progress
3 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
3 Months Ago
reverting 108949 - caused compilation issues