userVincentcancel

6,058 Commits over 3,834 Days - 0.07cph!

6 Days Ago
adobe floor models split for ceiling wpp
8 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
8 Days Ago
merge from main
8 Days Ago
all caves S2P
8 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
8 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
8 Days Ago
merge from main
8 Days Ago
trawler - checking in pending files
10 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
10 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
10 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
10 Days Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
10 Days Ago
S2P didn't commit first time
10 Days Ago
Fixed a gap in sewers of WTP S2P
10 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
10 Days Ago
S2P all
10 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
10 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
10 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
10 Days Ago
merge from main
24 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
24 Days Ago
fixed blocker by train car in mil tunnels slope
24 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
24 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
24 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
24 Days Ago
merge from main
24 Days Ago
ziggurat S2P
24 Days Ago
LOD distance review on bamboo scaffoldings
28 Days Ago
fixed water culling happening outside the hatch of tunnel entrances
29 Days Ago
caves S2P
29 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
29 Days Ago
merge from main
29 Days Ago
progress backup on the trawler greybox
30 Days Ago
S2P jungle ruins
30 Days Ago
reduced strangler fig wall decal dist
30 Days Ago
ziggurat S2P
30 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
30 Days Ago
ziggurat scene, decal draw distances overrides to lower values
30 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
30 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
31 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
31 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
31 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
34 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
34 Days Ago
m_boat greybox parts and folders prep
35 Days Ago
plugging holes in jungle_ruin_e - s2p
35 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
35 Days Ago
floating city whitebox
35 Days Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
35 Days Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P