userVincentcancel

6,114 Commits over 3,895 Days - 0.07cph!

3 Days Ago
fish crate model, textures, prefabs more set dressing on ship
4 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks
4 Days Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
6 Days Ago
ghost ship interior progress set dressing pass
10 Days Ago
ghost ship interior progress
11 Days Ago
ghost ship interior progress
11 Days Ago
ghost ship interior progress
12 Days Ago
merge from naval update
12 Days Ago
merge from main
12 Days Ago
backup trawler prefab
13 Days Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
18 Days Ago
updaed ship, improved the hull material with macro variation mask and more colour
24 Days Ago
trawler ship hull material vcol blends progress, more uving
25 Days Ago
trawler ship hull material vcol blends progress, more uving
26 Days Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
28 Days Ago
trawler ship texturing progress
28 Days Ago
trawler ship materials and models progress
32 Days Ago
merge from mo' env volume changes
32 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
32 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
32 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
33 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
33 Days Ago
trawler latest props progress
34 Days Ago
bumper tire bags progress tires_pile tileable textures
34 Days Ago
naval update > floating cities
34 Days Ago
merge from main
34 Days Ago
ship_spotlight textured
35 Days Ago
ship_searchlight textured
35 Days Ago
merge from j25_monument_fixes
35 Days Ago
S2P all
35 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
35 Days Ago
increased culling distance on static doors
35 Days Ago
inreased culling distance of supermarket shelves
35 Days Ago
fixed gaps in small oilrig structure top model and collider
35 Days Ago
locker open lod1 shelves fix
35 Days Ago
fixed flickering from env volume in gas station garage
35 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
35 Days Ago
fixed sewer volume clipping in water treatment
35 Days Ago
fixed flickering from env volume in oilrig computer room
35 Days Ago
large oilrig env volumes slightly brighter
38 Days Ago
latest batch of textured props for trawler ship
40 Days Ago
trawler ship props progress
42 Days Ago
merge from S2P_bugfixes_for_quickfire
42 Days Ago
S2P all
42 Days Ago
fixed a hole in stairwell_bottom_360 collider
42 Days Ago
smoother transitions out of mine tunnels in military tunnels
42 Days Ago
improved env volume accuracy in sewer tunnel prefabs
42 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
42 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
42 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution