userVincentcancel

5,606 Commits over 3,957 Days - 0.06cph!

Today
floating city 2 layout update, connected most barges and piers together
Today
floating city 1 s2p
Today
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
Today
floating city 2 initial idea layout
Today
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
Today
centered pivot of medical barge
Today
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
Today
moved the static doors out of doors category in the ghostship variant art prefabs
Yesterday
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
Yesterday
floating city save cleanup of the floating walkways prefabs
Yesterday
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
Yesterday
shifted t1 workbench around
2 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
2 Days Ago
color tweak on floating_walkways_surfaces_a mat
3 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
6 Days Ago
replaced the two doors in the ghost ship loot room for static doors
7 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
7 Days Ago
fixed boat wall.window dimensions, made colliders snug
7 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
8 Days Ago
trawler_A some zfight improvement among mesh decals
8 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
9 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
9 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
9 Days Ago
merge from ghostships
9 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
9 Days Ago
Adding missing bottom mesh to triangle hull prefab
9 Days Ago
fixed boat door pickup and repair, added guide mesh for door
10 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
12 Days Ago
manifest
13 Days Ago
door.hinged.mboat models, item def, prefab
13 Days Ago
Updated modular boat prefabs with art components, gibs
13 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
15 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
15 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
15 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
16 Days Ago
merge from naval update
16 Days Ago
some quick tweaks to prefabs, rhib and deck cranes
16 Days Ago
texture sizes for rhib crane, disabled srgb on AO maps
51 Days Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
51 Days Ago
Adding some seaweed to anchor, hanging tires prefabs
51 Days Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
52 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
52 Days Ago
airfield and LS S2P
54 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
55 Days Ago
ghost ship C and D variants set dressing progress
55 Days Ago
merge from main
55 Days Ago
ghost ship B vraiant set dressing progress
56 Days Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
56 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
57 Days Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag