userVincentcancel

5,770 Commits over 4,018 Days - 0.06cph!

Today
roof conditionals visual polish various fixes
Today
roof block model transforms reset, removed duplicate gibbable scripts
Today
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
Yesterday
space station building skin models and gibs files
6 Days Ago
tweaked material of boat building station to use new texture
8 Days Ago
merge from floating cities
13 Days Ago
test mesh add
13 Days Ago
atlas A textures and mat
14 Days Ago
removed batching scripts from cargoship prefab
16 Days Ago
merge from floating cities
16 Days Ago
S2P redo after stomp
16 Days Ago
merge from naval update
16 Days Ago
FCs S2P for all recent fixes
17 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
17 Days Ago
static speargun prefab cleanup
17 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
17 Days Ago
gun display rack weapons wont cast shadows
19 Days Ago
fixed static tarp materials having wind enabled
19 Days Ago
material simplifications on temperate_portacabin_building_300_600
19 Days Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
19 Days Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
19 Days Ago
shadow proxy mesh for smallOceanWreckBuoy
19 Days Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
20 Days Ago
merge from floating cities
20 Days Ago
merge from naval update
20 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
20 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
20 Days Ago
FC barge 3600/4200 shadow proxies
20 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
20 Days Ago
material color tweak to better track the unoptimised original look
20 Days Ago
fixed interior props cull group being disabled (was temporary)
20 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
20 Days Ago
shadow proxies for prison and sec tower
20 Days Ago
shadow proxies for meshes with over 1 material in FCs
21 Days Ago
trimming on FC4, FC2 S2P FCs
21 Days Ago
FC3 s2p
21 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
21 Days Ago
Reducing per pixel complexity on FC materials - pass 2
21 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
22 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
22 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
23 Days Ago
merge from guide_materials_tweaks
23 Days Ago
tweaked guide material settings further
26 Days Ago
tweaked guide material settings for enhanced readability of geometric details
27 Days Ago
cover pass ghost ship
27 Days Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
31 Days Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
31 Days Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3
35 Days Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
36 Days Ago
disabling shadow casting on late LODs of casino CH47