5,914 Commits over 4,138 Days - 0.06cph!
thicker/detailed window frames to match apartments around
pushing scene before merge
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
disabled mip streaming on the decal textures for shipping containers
merge from shipping container optims branch
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
re-factored shipping container prefabs, placed decals
shipping container texture repack
projected decals and decal materials
stripping shipping container models from the decal submeshes
converted all prefabs to meshLOD
some model fixes and conditional polish for low wall corners
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
new textures for building generic trim set to enable vertex blend use
texturing progress - apartment complex
texturing progress - apartment complex
monument S2P
glass material tweaks and meshes that go alongside, more basic vpaint progress
improved building_generic_trims textures
texturing progress - apartment complex
prefabing windows and glass, S2P scene
texturing progress - apartment complex
materials first pass, texturing start on apartments exterior
rotated penthouse bath door to prevent blocking path
Added layer to the scene for props testing
apartment complex greybox - polishing demolished side a bit
some layout adjustments to fit newer greyboxed buildings
apartment complex greybox - some demolition on one side of the building
layout and set dressing work on the apartment front yard continued
layout and set dressing work on the apartment front yard
greybox mesh for apartment building sign
S2P
layout improvements, town square subway entrance, basic cover pass for better traversal
apartment_complex S2P
apartment complex layout refinement to street and ground surfaces
readying for procmap, s2p
apartment complex layout refinement to street and ground surfaces
sidewalk layouts doodling
enabled rw on small pavement modular pieces for batching
Texture resizing LODs and other tileables
updated the layout of the complex based on the smaller road width
merge from compound redesign to collect all the art assets created during that branch dev
setting compound scene back to 'main' state for now
moving the redesigned level to another scene for safer merges across branches
early layout for the marketplace
added terrain triggers, basic splat and topology painting
some more doodling on the monument layout
second pass on environment volumes
first pass on environment volumes
apartments building facade, atrium and corridors progress
apartments greybox progress