5,931 Commits over 3,804 Days - 0.06cph!
S2P jungle ruins - to refresh latest collider changes
set dressing push on jungle ruins monuments - S2P
made the slidejump decal more visible in texture tweak
rope ladder more visible
jungle_ruins_e - raised terrain trigger volume higher above terrain
jungle ruins steel gate - made collision more accurate
S2P
enabled r/w on jungle earth pit collision mesh
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
jungle bamboo scaffolds now use LOD1 as starting LOD
Adding prevent movement volume to zigg gate prefab to fix kick
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
offset for wall corners zfight
smoothed out an erosion line in canyon A
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
set dressing push on the remainder of the jungle ruins, s2p
Updated jungle water treatment tank culling distance
Enable ziggurat name on map
Updated ziggurat HLOD
allowing piper nigrum prefabs to cull at 300m
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
zigg water surface collider was not set as 'convex' - S2P
Tweaked ocean surface, lake topolgy, enabled water map in monument options
Set dressing tweaks
Fixed incorrect surface types on condenser tanks - S2P required
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
Setup HLOD for jungle_ziggurat scene
Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat)
S2P
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World
Fixed jungle ziggurat LOD3 material missing its textures
made the bamboo ladders trigger volumes wider by .125
Fixed foundation triangle not having its link to jungle skin piece
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
replaced remaining loose models in ziggurat scene with their prefab versions
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs
Updated zigg scene
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
Added ladder trigger volume to zigg water tank
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
updated layer on jungle number decals prefabs
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
prefab cleanup - added guard rails
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
zigg scene ivy set dressing pass - feel free to iterate on
trawler ship - interiors greybox
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
merge from LOD Baking tool
trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
Refreshed LODs lighthouse
trawler ship progress backup
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
trawler ship, traversal solved using standard stairs prefabs we already have