userVincentcancel

5,835 Commits over 3,773 Days - 0.06cph!

1 Hour Ago
zigg jungle overgwrowth progress
3 Days Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
3 Days Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
4 Days Ago
rocket factory model changes against boosting
4 Days Ago
chenged the jungle ziggurat prefab to world layer
4 Days Ago
merge from jungle ruins
5 Days Ago
merge from mjungle_ruins for gantry kit
5 Days Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
5 Days Ago
zigg level backup
5 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
5 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
5 Days Ago
changed incorrect layers on recent props prefabs
5 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
5 Days Ago
ziggurat_a env volumes settings and bounds changes
5 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
5 Days Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
6 Days Ago
shrunk jungle swamp water surface to avoid clipping
6 Days Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
7 Days Ago
jungle ruins s2p
7 Days Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
7 Days Ago
jungle ruins scene HLOD setup and bakes
7 Days Ago
enabled read write on ruins kit for batching
10 Days Ago
updated topology masks for jungle ruins, s2p ruins
10 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
10 Days Ago
strangler fig color and transmission tweaks in situ
11 Days Ago
environment AO maps import options changes, material adjustments
12 Days Ago
spawn population prefabs
12 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
13 Days Ago
merge from jungle ruins
13 Days Ago
fixed the splat mask to sand instead of snow on jungle swamp
13 Days Ago
jungle swamp unique environment
19 Days Ago
sound trigger volumes
19 Days Ago
heliconia billboards, prefabs, spawn prefabs
19 Days Ago
heliconia rostrata files - models, textures, mats
19 Days Ago
merge from jungle ruins
24 Days Ago
env volumes tweak, darker S2P
24 Days Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
24 Days Ago
jungle ruins S2P
24 Days Ago
jungle ruins overgrowth pass with strangler figs
24 Days Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
25 Days Ago
mauritia flexuosa - rest of the models and prefabs
26 Days Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
31 Days Ago
LS scene changes (can be replaced as mostly deletes)
31 Days Ago
merge from jungle foliage
31 Days Ago
material tweaks to decal/moss
31 Days Ago
launch site trees set dressing++
31 Days Ago
some materials decal layers changes
32 Days Ago
merge from jungle foliage
32 Days Ago
strangler fig wall decal textures/mat and decal prefab
32 Days Ago
some materials decal layers changes