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5,885 Commits over 4,110 Days - 0.06cph!

6 Hours Ago
apartment complex greybox - some demolition on one side of the building
Yesterday
layout and set dressing work on the apartment front yard continued
Yesterday
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
2 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
3 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
6 Days Ago
apartment complex layout refinement to street and ground surfaces
6 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
6 Days Ago
Texture resizing LODs and other tileables
7 Days Ago
updated the layout of the complex based on the smaller road width
7 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
7 Days Ago
setting compound scene back to 'main' state for now
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
moving the redesigned level to another scene for safer merges across branches
7 Days Ago
early layout for the marketplace
7 Days Ago
added terrain triggers, basic splat and topology painting
7 Days Ago
some more doodling on the monument layout
8 Days Ago
second pass on environment volumes
8 Days Ago
first pass on environment volumes
8 Days Ago
apartments building facade, atrium and corridors progress
9 Days Ago
apartments greybox progress
9 Days Ago
spawnpoint adjustment
9 Days Ago
apartments greybox progress, early facade mockup test
10 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
10 Days Ago
scene backup
10 Days Ago
apartment large and medium greybox
10 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
10 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
10 Days Ago
applied more concistency on collisions for roof bottom line conditionals
10 Days Ago
material tweaks
10 Days Ago
less ambient occlusion after all
10 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
10 Days Ago
fixed smoothness of softside stone wall being empty
10 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
13 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
13 Days Ago
foundation triangle crypt displays correct wall type
13 Days Ago
re-applied crypt building grades to blocks post merge
14 Days Ago
creation gibs gib replacement update
14 Days Ago
floor and wall frame models and prefabs
14 Days Ago
crypt building skin prefabs, building grade
15 Days Ago
work in progress on block prefabs - bespoke collisions
15 Days Ago
work in progress on block prefabs backup
15 Days Ago
RW on blocks, work in progress on block prefabs backup
15 Days Ago
crypt building skin blocks models and gibs updated textures, materials
21 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
24 Days Ago
merge from main
24 Days Ago
current progress for skin blocks parts and material
31 Days Ago
ghostships - fixed some zfighting with wood planks
34 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
34 Days Ago
crypt building skin atlas textures and material setup