userVincentcancel

5,159 Commits over 3,379 Days - 0.06cph!

3 Days Ago
oilrig L3 texturing progress
3 Days Ago
oilrig sat tube greybox full greybox flow
3 Days Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
6 Days Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
7 Days Ago
oilrig - sat tubes greybox models
7 Days Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
9 Days Ago
tweaked light group at time on harbor2
9 Days Ago
water wells S2P
9 Days Ago
static triangle wood foundation rotation fix
9 Days Ago
Updated the barrel of the water well deployable, this one had slipped through.
10 Days Ago
S2P all
10 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
10 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
11 Days Ago
updated overgrowth prefabs inside spawning junkpiles
11 Days Ago
some missing prefabs
11 Days Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
11 Days Ago
S2P all (overgrowth links refresh)
11 Days Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
11 Days Ago
removed missing mesh bit from static refinery prefab
11 Days Ago
new tree models for monument overgrowth, temperate and snow variants
11 Days Ago
S2P all
11 Days Ago
protocol ++
11 Days Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
13 Days Ago
Updated Workshop scene to have night time lighting
14 Days Ago
harbor2 - boosted ambient pointlights S2P
17 Days Ago
level update and s2p
17 Days Ago
more biome visuals compatible props and structures
18 Days Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
18 Days Ago
updated diesel_collectable prefab
18 Days Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
19 Days Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
19 Days Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
20 Days Ago
Set dressing harbor2 progress
20 Days Ago
Set dressing harbor2 progress vertex painting grounds progress
21 Days Ago
Set dressing harbor2 progress
21 Days Ago
material tweaks and prop prefab variants
23 Days Ago
cherry picking 92516
23 Days Ago
scene backup and S2P for testing
23 Days Ago
removing ground grass decal
23 Days Ago
Zipline platforms LODs, colliders and prefabs cleanup
24 Days Ago
'keep out' and road debris decals
24 Days Ago
Set dressing harbor2 progress
24 Days Ago
moved zipline platforms assets over from compound branch - not a merge
24 Days Ago
level backup - moved turret up a balcony
25 Days Ago
Set dressing harbor2 progress materials decal layer #
25 Days Ago
Set dressing harbor2 progress materials decal layer #
25 Days Ago
Set dressing harbor2 progress
25 Days Ago
shifted a bunch of materials' decal layer to #3
25 Days Ago
mossy ground decal
26 Days Ago
Set dressing harbor2 progress mossy tire stacks material variant