userVincentcancel

5,766 Commits over 4,018 Days - 0.06cph!

3 Days Ago
tweaked material of boat building station to use new texture
5 Days Ago
merge from floating cities
10 Days Ago
test mesh add
10 Days Ago
atlas A textures and mat
11 Days Ago
removed batching scripts from cargoship prefab
13 Days Ago
merge from floating cities
13 Days Ago
S2P redo after stomp
13 Days Ago
merge from naval update
13 Days Ago
FCs S2P for all recent fixes
14 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
14 Days Ago
static speargun prefab cleanup
14 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
14 Days Ago
gun display rack weapons wont cast shadows
16 Days Ago
fixed static tarp materials having wind enabled
16 Days Ago
material simplifications on temperate_portacabin_building_300_600
16 Days Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
16 Days Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
16 Days Ago
shadow proxy mesh for smallOceanWreckBuoy
16 Days Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
17 Days Ago
merge from floating cities
17 Days Ago
merge from naval update
17 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
17 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
17 Days Ago
FC barge 3600/4200 shadow proxies
17 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
17 Days Ago
material color tweak to better track the unoptimised original look
17 Days Ago
fixed interior props cull group being disabled (was temporary)
17 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
17 Days Ago
shadow proxies for prison and sec tower
17 Days Ago
shadow proxies for meshes with over 1 material in FCs
18 Days Ago
trimming on FC4, FC2 S2P FCs
18 Days Ago
FC3 s2p
18 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
18 Days Ago
Reducing per pixel complexity on FC materials - pass 2
18 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
18 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
18 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
20 Days Ago
merge from guide_materials_tweaks
20 Days Ago
tweaked guide material settings further
23 Days Ago
tweaked guide material settings for enhanced readability of geometric details
23 Days Ago
cover pass ghost ship
24 Days Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
28 Days Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
28 Days Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3
31 Days Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
33 Days Ago
disabling shadow casting on late LODs of casino CH47
33 Days Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
33 Days Ago
disabled r/w and batching on seaweed clumps
33 Days Ago
Added baked shore vector volumes to the FCs S2P
33 Days Ago
merge from dipsi