6,114 Commits over 3,895 Days - 0.07cph!
fish crate model, textures, prefabs
more set dressing on ship
ghost ship set dressing push
material tweaks, decal layer tweaks
Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
ghost ship interior progress
set dressing pass
ghost ship interior progress
ghost ship interior progress
ghost ship interior progress
ghost ship trawler exterior
textures resize on many onboard props
ship name decal prep
updaed ship, improved the hull material with macro variation mask and more colour
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
trawler ship texturing progress
trawler ship materials and models progress
merge from mo' env volume changes
extended some train tunnel segments env volumes to prevent cut lines with lighting
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be
improved precision of dockwall corner out collider
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
trawler latest props progress
bumper tire bags progress
tires_pile tileable textures
naval update > floating cities
ship_searchlight textured
merge from j25_monument_fixes
cave_entrance_a disabled no sunlight on a volume - too close to surface
increased culling distance on static doors
inreased culling distance of supermarket shelves
fixed gaps in small oilrig structure top model and collider
locker open lod1 shelves fix
fixed flickering from env volume in gas station garage
portacabin 600x900 env volume tweak to prevent flickering
fixed sewer volume clipping in water treatment
fixed flickering from env volume in oilrig computer room
large oilrig env volumes slightly brighter
latest batch of textured props for trawler ship
trawler ship props progress
merge from S2P_bugfixes_for_quickfire
fixed a hole in stairwell_bottom_360 collider
smoother transitions out of mine tunnels in military tunnels
improved env volume accuracy in sewer tunnel prefabs
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
fixed the culling zone missing a cave segment in cave_large_sewers_hard
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution