userVincentcancel

5,914 Commits over 4,138 Days - 0.06cph!

5 Hours Ago
thicker/detailed window frames to match apartments around
Today
merge from main
Today
pushing scene before merge
3 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
4 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
6 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
6 Days Ago
disabled mip streaming on the decal textures for shipping containers
6 Days Ago
merge from main
6 Days Ago
merge from main
11 Days Ago
merge from shipping container optims branch
11 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
11 Days Ago
re-factored shipping container prefabs, placed decals
12 Days Ago
shipping container texture repack projected decals and decal materials
12 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
14 Days Ago
some model fixes and conditional polish for low wall corners
17 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
17 Days Ago
new textures for building generic trim set to enable vertex blend use
17 Days Ago
texturing progress - apartment complex
19 Days Ago
texturing progress - apartment complex monument S2P
19 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
20 Days Ago
improved building_generic_trims textures
20 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
21 Days Ago
texturing progress - apartment complex
21 Days Ago
boat display models rw
21 Days Ago
materials first pass, texturing start on apartments exterior
21 Days Ago
rotated penthouse bath door to prevent blocking path
21 Days Ago
Added layer to the scene for props testing
21 Days Ago
merge from main
24 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
25 Days Ago
apartment complex greybox - some demolition on one side of the building
26 Days Ago
layout and set dressing work on the apartment front yard continued
26 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
27 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
28 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
31 Days Ago
apartment complex layout refinement to street and ground surfaces
31 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
31 Days Ago
Texture resizing LODs and other tileables
32 Days Ago
updated the layout of the complex based on the smaller road width
32 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
32 Days Ago
setting compound scene back to 'main' state for now
32 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
moving the redesigned level to another scene for safer merges across branches
32 Days Ago
early layout for the marketplace
32 Days Ago
added terrain triggers, basic splat and topology painting
32 Days Ago
some more doodling on the monument layout
33 Days Ago
second pass on environment volumes
33 Days Ago
first pass on environment volumes
33 Days Ago
apartments building facade, atrium and corridors progress
34 Days Ago
apartments greybox progress