userVincentcancel

5,571 Commits over 3,957 Days - 0.06cph!

Today
merge from naval update
Today
some quick tweaks to prefabs, rhib and deck cranes
Today
texture sizes for rhib crane, disabled srgb on AO maps
36 Days Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
36 Days Ago
Adding some seaweed to anchor, hanging tires prefabs
36 Days Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
37 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
37 Days Ago
airfield and LS S2P
39 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
39 Days Ago
ghost ship C and D variants set dressing progress
40 Days Ago
merge from main
40 Days Ago
ghost ship B vraiant set dressing progress
40 Days Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
41 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
41 Days Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
41 Days Ago
baked LODs of trawler ghost ship, updated prefabs
42 Days Ago
ghost ship LODs, Colliders, Prefabs
50 Days Ago
ghost ship model split, some reorganizing
50 Days Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
53 Days Ago
fish crate model, textures, prefabs more set dressing on ship
54 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks
54 Days Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
56 Days Ago
ghost ship interior progress set dressing pass
2 Months Ago
ghost ship interior progress
2 Months Ago
ghost ship interior progress
2 Months Ago
ghost ship interior progress
2 Months Ago
merge from naval update
2 Months Ago
merge from main
2 Months Ago
backup trawler prefab
2 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
2 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
2 Months Ago
trawler ship hull material vcol blends progress, more uving
3 Months Ago
trawler ship hull material vcol blends progress, more uving
3 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
3 Months Ago
trawler ship texturing progress
3 Months Ago
trawler ship materials and models progress
3 Months Ago
merge from mo' env volume changes
3 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
3 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
3 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
3 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
3 Months Ago
trawler latest props progress
3 Months Ago
bumper tire bags progress tires_pile tileable textures
3 Months Ago
naval update > floating cities
3 Months Ago
merge from main
3 Months Ago
ship_spotlight textured
3 Months Ago
ship_searchlight textured
3 Months Ago
merge from j25_monument_fixes
3 Months Ago
S2P all
3 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface