userVincentcancel

5,701 Commits over 3,653 Days - 0.07cph!

6 Days Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
6 Days Ago
removed older underwater rock formations from procmap stack and autospawn folder
7 Days Ago
arctic base s2p
7 Days Ago
fixed some floating rock at arctic base
7 Days Ago
fixed glitchy pump pipes on small oilrig
7 Days Ago
updated tutorial island cliffs, rock formations for new style
12 Days Ago
jungle building skin atlas textures, material and initial test meshes
14 Days Ago
trying glass decal as masked, with front culling to soften the look
18 Days Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
18 Days Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
18 Days Ago
Updating battering ram frame models
21 Days Ago
blocking off large oilrig passage
21 Days Ago
moved splitter boxes out of the way in excavator
21 Days Ago
turned wind movement off on LOD1 wall overgrowth
21 Days Ago
replaced rock formation small prefabs in arctic research base
21 Days Ago
Replaced old rock formations in ice lakes random elements
21 Days Ago
Replaced old rock formations in ferry terminal
21 Days Ago
swamp_c house side rework
22 Days Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
22 Days Ago
cleared tunnel obstruction in military_tunnel
22 Days Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
22 Days Ago
save++
25 Days Ago
pivot work on battering ram wheel
25 Days Ago
battering ram shell temp preview
29 Days Ago
update to visuals prefab pivot (temporary)
29 Days Ago
updated ram hardware models to reflect latest concept changes
29 Days Ago
battering ram update to work in progress visuals
32 Days Ago
32 Days Ago
fixed car lift collider box being offset in y/z
32 Days Ago
32 Days Ago
fixed storage building large ceiling collider gap
36 Days Ago
backup ram prefab
39 Days Ago
modular car style suspensions for battering ram and skateboard
40 Days Ago
battering ram temporary greybox
42 Days Ago
42 Days Ago
small caves rocks dressing
42 Days Ago
medium caves rocks dressing
42 Days Ago
large caves rocks dressing
42 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
46 Days Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
46 Days Ago
LS - changed a pallet placement in factory side room
46 Days Ago
added a building topology ring around oases to block rail/roads coming too close
46 Days Ago
radtown s2p
46 Days Ago
radioactive water surface border fix
46 Days Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
46 Days Ago
47 Days Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
53 Days Ago
caves - need another pass to finish with overhang rock in some scenes
53 Days Ago
water treatment plant
53 Days Ago