userVincentcancel

5,609 Commits over 3,957 Days - 0.06cph!

Today
floating city 2 layout polish, better connection to casino barge
Yesterday
floating city 2 layout polish
Yesterday
Medical barge, shifted location of security tower a bit for better flow
Yesterday
floating city 2 layout update, connected most barges and piers together
2 Days Ago
floating city 1 s2p
2 Days Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
2 Days Ago
floating city 2 initial idea layout
2 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
2 Days Ago
centered pivot of medical barge
2 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
2 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
3 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
3 Days Ago
floating city save cleanup of the floating walkways prefabs
3 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
3 Days Ago
shifted t1 workbench around
4 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
4 Days Ago
color tweak on floating_walkways_surfaces_a mat
4 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
7 Days Ago
replaced the two doors in the ghost ship loot room for static doors
8 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
8 Days Ago
fixed boat wall.window dimensions, made colliders snug
8 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
10 Days Ago
trawler_A some zfight improvement among mesh decals
10 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
10 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
10 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
10 Days Ago
merge from ghostships
10 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
11 Days Ago
Adding missing bottom mesh to triangle hull prefab
11 Days Ago
fixed boat door pickup and repair, added guide mesh for door
11 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
14 Days Ago
manifest
14 Days Ago
door.hinged.mboat models, item def, prefab
14 Days Ago
Updated modular boat prefabs with art components, gibs
15 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
16 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
16 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
16 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
17 Days Ago
merge from naval update
17 Days Ago
some quick tweaks to prefabs, rhib and deck cranes
17 Days Ago
texture sizes for rhib crane, disabled srgb on AO maps
53 Days Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
53 Days Ago
Adding some seaweed to anchor, hanging tires prefabs
53 Days Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
53 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
53 Days Ago
airfield and LS S2P
56 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
56 Days Ago
ghost ship C and D variants set dressing progress
57 Days Ago
merge from main
57 Days Ago
ghost ship B vraiant set dressing progress