userVincentcancel

6,076 Commits over 4,260 Days - 0.06cph!

21 Days Ago
airfield S2P
21 Days Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
22 Days Ago
wtp S2P
22 Days Ago
WTP sign for the water inlet puzzle
22 Days Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
22 Days Ago
fixed gas station interior LOD1 borked material assignment underground
35 Days Ago
dome logic decal tweaks to help left to right reading
35 Days Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
35 Days Ago
Added information sign in airfield tower to explain the computers drop logic
36 Days Ago
some more tweaks to the art in lootroom
36 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
36 Days Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
36 Days Ago
Adding a graffiti in oilrig to explain the PMM logic
37 Days Ago
fixed import options for tree fence collider mesh
37 Days Ago
updated the gas station collider - removed the lift from it
40 Days Ago
changed some blockers to be of the smaller barricade size now that it's available to place
40 Days Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
41 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
42 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
47 Days Ago
satellite control room, some polish to set dressing
49 Days Ago
launch site satellite office room progress
49 Days Ago
clearing up a room for satellite control inside the main office building
49 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
50 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
50 Days Ago
player maintained water holes - added a spigot coming up from the pipes
50 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
50 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
51 Days Ago
removed loot spawns in scene S2P
54 Days Ago
apartment complex s2p
54 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
54 Days Ago
optimizing a bunch of prefabs for better occlusion
54 Days Ago
apartment complex s2p
54 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
55 Days Ago
paper zfighting floor2
55 Days Ago
fix for the gaps by subway entrance
55 Days Ago
apartment complex s2p
55 Days Ago
signage of rooms for rent on the marketplace side
55 Days Ago
boosted hanging tarps draw distance 2x
55 Days Ago
binbags are more orderly
55 Days Ago
zipline dismount points
55 Days Ago
electric wires path update
55 Days Ago
bespoke collision pass on the foundation lip
55 Days Ago
increased prevent building radius
55 Days Ago
layout changes
55 Days Ago
prep for lockdown changes
2 Months Ago
tanker area sphere tank end
2 Months Ago
tanker area sphere tank progress
2 Months Ago
tanker area sphere tank progress
2 Months Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
2 Months Ago
apartment complex HLOD+S2P