userVincentcancel

6,021 Commits over 4,199 Days - 0.06cph!

Today
untangled changes from erik's prefab and changes from this AM
Today
some visual tweaks to bench_b
Today
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
Yesterday
prefabed camping cooker and added colliders changed model to prefab in small apartment
11 Days Ago
more set dressing progress in streets
12 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
12 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
13 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
13 Days Ago
some more marketplace work
13 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
13 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
14 Days Ago
marketplace set dressing backup
14 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
15 Days Ago
low fences colliders
15 Days Ago
merge from main
16 Days Ago
low fences LODs and updated prefabs
16 Days Ago
removed the interior concrete lip from the apartment core facade
16 Days Ago
Adding low fences LOD0's Updated playground fences
19 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
20 Days Ago
early playground layout
20 Days Ago
quick level save before playground area start
20 Days Ago
placed the new bed prefabs into apartments, removed temp ones
20 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
20 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
21 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
21 Days Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
23 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
23 Days Ago
some more world layer setup for recent props
23 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
23 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
27 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
28 Days Ago
removed overhang from crypt window collider
28 Days Ago
added temporary oven model to apartment prefabs for preview
28 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
28 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
28 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
28 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
29 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
29 Days Ago
apartment complex exterior baked LODs
30 Days Ago
increased culling distance for bandit sentry static
30 Days Ago
fixed specular values on oilrig leg baked lod mat
30 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
33 Days Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
33 Days Ago
crypt foundation triangle collider convex on
33 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
35 Days Ago
renames for wall tiles mosaic textures
35 Days Ago
some cleanup post merge
35 Days Ago
merge from main
36 Days Ago
colliders for the previous batch of prefabs