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6,094 Commits over 4,230 Days - 0.06cph!

Today
Adding a couple more graffiti decals
Today
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
Today
apartment complex S2P
Today
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
Today
removing left over greybox from apartment core prefab
Today
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
Today
fixed statue collider import options
Today
Fixed subway town square collider Fixed terrain opacity map near subway entrance
Yesterday
apartment complex HLOD and S2P some material saves
Yesterday
placed new decals in core and wing of apartment building
Yesterday
set of projected decals graffiti for the apartment complex interior areas
5 Days Ago
cobalt mosaic projected decal, material
5 Days Ago
apartment_complex_core prefab set dressing progress
6 Days Ago
apartment_complex_core prefab set dressing progress
6 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
6 Days Ago
apartment wing prefab - all sentries placed
7 Days Ago
set dressing progress on 1st floor of wing
7 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
9 Days Ago
large apartment tweaks
9 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
9 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
9 Days Ago
merge from hanging pot plants
9 Days Ago
set dressing progress in floor 5
9 Days Ago
set dressing progress in floor 5
9 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
12 Days Ago
simplifying props prefabs, reducing amount of transforms
12 Days Ago
simplifying props prefabs, reducing amount of transforms
12 Days Ago
simplifying props prefabs, reducing amount of transforms
13 Days Ago
set dressing progress in floor 3 and 4
13 Days Ago
merge from decorative plants
13 Days Ago
set dressing progress in floor 3 and 4
13 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
14 Days Ago
extra set dressing prefab for apartment wing (temporary)
14 Days Ago
apartment complex s2p
14 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
15 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
16 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
16 Days Ago
little mesh cull pass on wip playground art
16 Days Ago
apartment_complex_b_large interior props shadow casters optim
16 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
16 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
22 Days Ago
exposed pipes art and prefab
22 Days Ago
merge from main 152363
23 Days Ago
some set dressing/foliage polish in playground area
23 Days Ago
apartment_complex_1 s2p
23 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
23 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
23 Days Ago
apartment shadow casters and proxy optimizations
26 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
26 Days Ago
custom shadow proxies for apartment block building exterior