userVincentcancel

5,978 Commits over 4,169 Days - 0.06cph!

3 Days Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
3 Days Ago
crypt foundation triangle collider convex on
3 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
5 Days Ago
renames for wall tiles mosaic textures
5 Days Ago
some cleanup post merge
5 Days Ago
merge from main
6 Days Ago
colliders for the previous batch of prefabs
7 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
7 Days Ago
concrete debris and rebar lods and prefabs
10 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
10 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
10 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
11 Days Ago
Fixed offset on male socket of floor frame grill
11 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
13 Days Ago
merge from main
13 Days Ago
13 Days Ago
fixing some textures left over and some incorrect import options for ao maps
13 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
13 Days Ago
prefabs/Wallpaper/ ok
13 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
13 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
13 Days Ago
prefabs/Deployable ok
14 Days Ago
prefabs/clothes ok
14 Days Ago
prefabs/ammo ok prefabs/building ok
14 Days Ago
vehicles folder ok
14 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
17 Days Ago
parts of /nature folder ok
17 Days Ago
effects folder ok
17 Days Ago
building folder ok
17 Days Ago
props folder ok
17 Days Ago
structures folder ok
18 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
18 Days Ago
removing art folder that should not ship with game
18 Days Ago
textures/generic/ folder ok
21 Days Ago
replaced single doors with double doors in apartment complex
21 Days Ago
manifest
21 Days Ago
static double door prefab
21 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
21 Days Ago
fixed crypt foundation step culling before network grid
21 Days Ago
merge from main
24 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
24 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
25 Days Ago
some more model breakdown/rebuilding in prefabs
25 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
26 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
26 Days Ago
more overall glass damage for the building
26 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
27 Days Ago
put back some greybox materials on the apartment building interiors for readability
27 Days Ago
some polish on the base of the building and other bits
27 Days Ago
fixed an offset on the socket male of the ladder hatch