5,952 Commits over 4,138 Days - 0.06cph!
parts of /nature folder ok
textures/decals/ folder ok
re-organised the projected decals and their materials into the content/decals/ folder for clarity.
textures only in /textures/decals/ from now on
removing art folder that should not ship with game
textures/generic/ folder ok
replaced single doors with double doors in apartment complex
static double door prefab
fixed roof.triangle.down conditional top line wrong prefab link
fixed crypt foundation step culling before network grid
some splats tweaks
polished the roof hatch look a bit
more decals on roof walls
apartment complex initial roof layout and some set dressing
monument S2P
some more model breakdown/rebuilding in prefabs
re-organizing prefabs and models
added some rope ladders on damaged side to climb back up the roof
many other tweaks
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
more overall glass damage for the building
opaque windows on the apartment complex damaged side, removed interiors fully on that end
put back some greybox materials on the apartment building interiors for readability
some polish on the base of the building and other bits
fixed an offset on the socket male of the ladder hatch
adding wall_tiles_mosaic blend mask
material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
disabled entities inside apartments to improve editor performance
more apartment building facade set dressing
progress on vpaint, facade set dressing
progress on the damaged wing, vpaint
progress on the damaged wing, some set dressing
apartment bulding concrete debris prefabs and models
some progress on the damaged wing
manifest
apartment doors and other prefabs in static folder updated
fixed some pivot issue on door.apartment.b that had it offset compared to others
apartment complex models backup
thicker/detailed window frames to match apartments around
pushing scene before merge
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
disabled mip streaming on the decal textures for shipping containers
merge from shipping container optims branch
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
re-factored shipping container prefabs, placed decals