userVincentcancel

6,107 Commits over 3,895 Days - 0.07cph!

Today
merge from naval update
Today
merge from main
Today
backup trawler prefab
Yesterday
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
6 Days Ago
updaed ship, improved the hull material with macro variation mask and more colour
12 Days Ago
trawler ship hull material vcol blends progress, more uving
14 Days Ago
trawler ship hull material vcol blends progress, more uving
15 Days Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
16 Days Ago
trawler ship texturing progress
17 Days Ago
trawler ship materials and models progress
21 Days Ago
merge from mo' env volume changes
21 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
21 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
21 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
21 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
22 Days Ago
trawler latest props progress
23 Days Ago
bumper tire bags progress tires_pile tileable textures
23 Days Ago
naval update > floating cities
23 Days Ago
merge from main
23 Days Ago
ship_spotlight textured
23 Days Ago
ship_searchlight textured
24 Days Ago
merge from j25_monument_fixes
24 Days Ago
S2P all
24 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
24 Days Ago
increased culling distance on static doors
24 Days Ago
inreased culling distance of supermarket shelves
24 Days Ago
fixed gaps in small oilrig structure top model and collider
24 Days Ago
locker open lod1 shelves fix
24 Days Ago
fixed flickering from env volume in gas station garage
24 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
24 Days Ago
fixed sewer volume clipping in water treatment
24 Days Ago
fixed flickering from env volume in oilrig computer room
24 Days Ago
large oilrig env volumes slightly brighter
26 Days Ago
latest batch of textured props for trawler ship
28 Days Ago
trawler ship props progress
31 Days Ago
merge from S2P_bugfixes_for_quickfire
31 Days Ago
S2P all
31 Days Ago
fixed a hole in stairwell_bottom_360 collider
31 Days Ago
smoother transitions out of mine tunnels in military tunnels
31 Days Ago
improved env volume accuracy in sewer tunnel prefabs
31 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
31 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
31 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
31 Days Ago
Removed driftwood from buildable caves as it interferes with small deployables
31 Days Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
31 Days Ago
split the frontier floor planks as detail to allow hiding when wallpaper
31 Days Ago
merge from cooling_towers_volumes_fix
31 Days Ago
powerplant S2P
31 Days Ago
disabled spatially aware feature on powerplant cooling towers prefabs
41 Days Ago
adobe floor models split for ceiling wpp