userVincentcancel

5,829 Commits over 4,048 Days - 0.06cph!

7 Days Ago
increased culling distance of recycler
7 Days Ago
added bespoke parent convex volume mesh for ghost ship
7 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
7 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
8 Days Ago
S2P all
8 Days Ago
fixed cover prop on trawler_D shifting locations
8 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
8 Days Ago
smoother stairs movement
8 Days Ago
turned floor.triangle.grill collision convex
9 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
9 Days Ago
fixed triangulation not clear enough on space station half wall
11 Days Ago
Fixed casino floor zfighting - S2P FCs
11 Days Ago
LS gap, lowered box in gap
12 Days Ago
more splat work ferry terminal
12 Days Ago
more splat on the right of ferry terminal
12 Days Ago
glass surface types for airfield hangars
12 Days Ago
deleted stray foundation piece water_well_b
12 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
12 Days Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
12 Days Ago
enabled decal layers [all] on mboat materials
13 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
13 Days Ago
fixed incorrect surface types on adobe frame prefabs
13 Days Ago
S2P all
13 Days Ago
Projector in stables_b now permanently on
13 Days Ago
plugged gap in stairs_overhang_300x300_corner
13 Days Ago
closed gaps at floor level on watch towers
13 Days Ago
filler in gap quality 0 Launch site
13 Days Ago
fixed wooden_building_c LOD1 roof not double sided
13 Days Ago
small oilrig set dressing fixes
13 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
13 Days Ago
fixed stairs being ass at excavator smaller machine
13 Days Ago
tweaks to rocks in WTP to avoid poking out of cliffs
13 Days Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
13 Days Ago
added prevent movement volume to block LOS error spot
13 Days Ago
Glass small surface type for industrial buildings
13 Days Ago
plugged more holes in countryside tunnel entrance
13 Days Ago
env volume fix at computer station room at train tunnel hatches
13 Days Ago
rebaked powerlines LOD2 textures
14 Days Ago
Fixed Spot with inaccurate colliders on cargoship
14 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
14 Days Ago
easier traversal on stairs in WTP
14 Days Ago
glass surface type > glass small on security towers
14 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
14 Days Ago
fixed early culling barricades at trainyard
14 Days Ago
cargoship LOD3 glass is see through now
14 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
14 Days Ago
fixed moved AC tubes in cave_large_sewers
14 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
14 Days Ago
removed renderer batch selectively on floating junkpiles crates
14 Days Ago
auto updated mats and metas from old versions of editor