userVincentcancel

5,952 Commits over 4,138 Days - 0.06cph!

2 Days Ago
parts of /nature folder ok
2 Days Ago
effects folder ok
2 Days Ago
building folder ok
2 Days Ago
props folder ok
3 Days Ago
structures folder ok
3 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
3 Days Ago
removing art folder that should not ship with game
3 Days Ago
textures/generic/ folder ok
6 Days Ago
replaced single doors with double doors in apartment complex
6 Days Ago
manifest
6 Days Ago
static double door prefab
6 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
7 Days Ago
fixed crypt foundation step culling before network grid
7 Days Ago
merge from main
9 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
9 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
10 Days Ago
some more model breakdown/rebuilding in prefabs
10 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
11 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
11 Days Ago
more overall glass damage for the building
12 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
12 Days Ago
put back some greybox materials on the apartment building interiors for readability
12 Days Ago
some polish on the base of the building and other bits
13 Days Ago
fixed an offset on the socket male of the ladder hatch
13 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
13 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
14 Days Ago
disabled entities inside apartments to improve editor performance
14 Days Ago
more apartment building facade set dressing
14 Days Ago
merge from main
14 Days Ago
backup before merge
16 Days Ago
progress on vpaint, facade set dressing
17 Days Ago
progress on the damaged wing, vpaint
18 Days Ago
progress on the damaged wing, some set dressing
18 Days Ago
apartment bulding concrete debris prefabs and models
18 Days Ago
some progress on the damaged wing
18 Days Ago
manifest apartment doors and other prefabs in static folder updated
18 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
19 Days Ago
apartment complex models backup
20 Days Ago
thicker/detailed window frames to match apartments around
21 Days Ago
merge from main
21 Days Ago
pushing scene before merge
23 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
25 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
26 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
26 Days Ago
disabled mip streaming on the decal textures for shipping containers
26 Days Ago
merge from main
27 Days Ago
merge from main
31 Days Ago
merge from shipping container optims branch
32 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
32 Days Ago
re-factored shipping container prefabs, placed decals