19,298 Commits over 1,614 Days - 0.50cph!
Now picking up rabbits works for some reason
Big editor/inspector performance improvements
Added Pine Tree Fellable, testbox_tree_cutting scene
Fixed GameManager not invoking OnGameReady in DoStartNewSession
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Fixed SetDestination never ending
made wood trunk item smaller
made pine tree spit out trunk instead of logs
Mae detail view RenderTexture 2k
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour
Cleaned up some Agent debug members
re hooked up smoke mesh, lost due to unity crashing
assets for new spawner system
removed top and bottom from SPN_1
Fixed Zones ticking before they've been fully initialized
Cleaned up how we save and load zones/scene names (delete your saves) WIP
Dispenser spawn modes WIP
WorldManager.UnloadZones cleanup
Fixed WorldManager.Load loading scenes multiple times
Fixed an issue with weather loading
Fixed some shitty init order stuff with World/Zones, needs more work tho
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
Preliminary dispensable spawn mesh support
More dispenser spawn stuff
Two new console commands:
fill_stockpile - fills whatever stockpile is under the mouse cursor with the appropriate item
finish_build - finishes the construction process of whatever building is under the mouse cursor
set up hands for data defined item holding posing
Added console command:
god_mode - pass true or false to enable/disable god mode. God mode stops player controlled units from dying (they can still take damage)
Tree felling force tweaks
Various events refactoring/cleanup
ProjectVersion f2
Tree stuff
reworked god mode command to set unit health to it's max value any time it's not at that value
Two new console commands:
death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage
teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)