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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
made big tree kinda work with new system
8 Years Ago
made weather wind lerp happen sooner so people can see the nice wind shader quicker
8 Years Ago
cleaned up shader some more
8 Years Ago
Some basic logic for party combat, still pretty janky
8 Years Ago
Cleaned up and refactored a lot of the new party/collection management logic
8 Years Ago
Better movement/spacing logic for parties
8 Years Ago
Added a hostile check so you can't invite hostile units to a party
8 Years Ago
Fixed some exceptions when disbanding a party Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
8 Years Ago
latest unity fixes additive animation layer bug so turned it back on
8 Years Ago
Fixed a condition I broke in the earlier refactors
8 Years Ago
attachmentpoint data for mushroom as warning was annoying
8 Years Ago
Zone season stuff to partial, cleanup
8 Years Ago
Update view clone when opening detail view modal
8 Years Ago
Fixed Knowledge overlay labels flashing when cycling selected unit Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
8 Years Ago
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
8 Years Ago
Zone next season setup on first time init
8 Years Ago
Testing entity path validity cache in UDM (once per simtick)
8 Years Ago
Removed bad knowledge overlay widget entity in view check
8 Years Ago
Misc
8 Years Ago
Navigation isStopped safety
8 Years Ago
Defer Senses flag on UnitCollections will cause collections to route any CanPerceive requests to the leader of a collection
8 Years Ago
moved enemy camp somewhere else
8 Years Ago
Fixed Navigation.IsValidDestination using agents active path (added buffer path)
8 Years Ago
Added Energy to vitals widget, moved temperature to weather widget
8 Years Ago
People pick up thrown weapons again
8 Years Ago
UI tweaks
8 Years Ago
Tweaks, energy icon
8 Years Ago
Better tree wobble gating
8 Years Ago
Fixed VectorUtility.GetAverageGroundNormal not actually averaging the result ;x
8 Years Ago
update tree wobble code a bit
8 Years Ago
Interaction plans define priority in their wrapper, smartobjects return first interaction in order of priority when using GetDefaultInteractionPlan and default defined in data is not available Fixed WeatherWidget NRE in Update before game has finished loading
8 Years Ago
player commands should now unsubscribe an existing subscriber in order to force a subscription
8 Years Ago
Hopefully fixed a bunch of seasonal transition issues
8 Years Ago
Tree lerp fuckery
8 Years Ago
Fixed bad bool
8 Years Ago
Fixed incorrect display of hours since death of a player controlled unit
8 Years Ago
TimeManager cleanup
8 Years Ago
More
8 Years Ago
Fixed config NRE
8 Years Ago
TimeManager fuckeries
8 Years Ago
Hopefully fixed bad navigation state causing units to end navigation actions too early
8 Years Ago
Ignore self as target when filtering by navigation validity in UnitDecisionMaker+Filtering
8 Years Ago
re-ordered vitals meters
8 Years Ago
Fixed bad tooltip target
8 Years Ago
Forgot to check in collection asset changes
8 Years Ago
Merging from main
8 Years Ago
Create Party is now invoked by clicking on another unit, automatically making a two unit party
8 Years Ago
Added a small yellow indicator on top of party members
8 Years Ago
Units can now leave parties independently - checks for a few different Flags and StatMeasurements Added the inverse of this check to invite to party actions so units can't be invited to parties that they'll want to leave immediately
8 Years Ago
Some more assets that didn't save correctly