repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
8 Years Ago
teleport_all now directly accesses the selected unit
8 Years Ago
Sexy tree wobble on hit
8 Years Ago
Don't screenshake unless source is within a max distance of camera
8 Years Ago
Screen shake distance is 20
8 Years Ago
Screenshake lerp strength by distance from origin Tree felling sound, tweaks
8 Years Ago
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
8 Years Ago
UI bits
8 Years Ago
Preloading hx shaders
8 Years Ago
Fixed bad activity creation in Relationships component Fixed potential NRE in UnitDetaiViewModal Disabled volumetric lighting pending weather/biome integration
8 Years Ago
added new Rally Group command to radial menu
8 Years Ago
finish_build console command can now (mostly) finish building upgrades
8 Years Ago
trying out several player building placement logic tweaks: -building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation) -building rotation should now be more reliable/steady when moving a building -fixed buildings not updating their valid placement check when rotating
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
before foliage test
8 Years Ago
Prefabs
8 Years Ago
DSE validation null checks (allow null settings refs in data)
8 Years Ago
Added dancing around the fire behaviour
8 Years Ago
Fixed WarmthNeedSimulator always returning 0
8 Years Ago
Fixed Dispenser spawning items at origin
8 Years Ago
Senses gizmos debug behind editor pref/options
8 Years Ago
Misc
8 Years Ago
Navigation component clears destinations list when the last is reached
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
shader/data backup
8 Years Ago
missing from last checkin
8 Years Ago
latest shader
8 Years Ago
Updated ASE to 1.1.0 dev 002
7 Years Ago
Replaced PlayerCommandTypes enum with PlayerCommandDefinition asset type, commands UI pulls from these assets so its easier to maintain Added Mine and Chop jobs, updated all resource entities with correct job and command types A little database attribute prep/experiment
8 Years Ago
Suppressed "Go To Sleep" command while a unit is asleep Exposed "Wake Up" command to player while a unit is asleep
8 Years Ago
Fixed EntityManager throwing an exception on boot
8 Years Ago
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)
8 Years Ago
Effect icons in the detail view screen are now the same as the HUD widget
8 Years Ago
set materials back to speed tree
8 Years Ago
latest foliage shader
8 Years Ago
Misc
8 Years Ago
Misc cleanup
8 Years Ago
small change to where (moveStateLerped != moveState) is so will stop units from running really slowly
8 Years Ago
Updated ASE to latest version with shader instancing toggle Disabled batching on before/foliage shader + enabled instancing Activated instancing on tree trunk and leaves material
8 Years Ago
Renamed Color to Main Color on before/foliage shader due to runtime errors
8 Years Ago
Zone+Weather sets shader global "global_Wind" in Update
8 Years Ago
Biome material library editor improvements Replaced pines with new asset, Tree component etc
8 Years Ago
Removed some log spam
8 Years Ago
Fixed bad material call in Tree