19,298 Commits over 1,614 Days - 0.50cph!
Fixed map transition pausing/unpausing the game during camera movement
Fixed Knowledge Overlay showing duplicate labels for units
Fixed issue allowing PlayerCamera map to game transition to be triggered multiple times
Fixed tooltips not working on the map view
Fixed PlayerCamera zoom to game view transition not working when player selected a different unit on the map
Added a new Leave Party via flags plan
Locked independent join/create party logic behind the hunting unlock
-Units can still quit parties independently
Fixed units chopping down trees while holding sticks (they now drop what they're holding if they can't equip a needed tool)
-Bug 835
Party members can now get a target from the party leaders combat targets array, rather than just matching their leaders target
Tweaked some score values to make party behaviour more important that some social behaviours
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
Tied automatic party forming to hunt desire and copied some of the considerations from the hunting module
TimeManager shouldnt be saved with a timescale of 0
Added invite to party ability to form party goal - a hunter will now form a party if a they have a valid unit nearby to invite
Units will no longer automatically join parties (leaving goal in there for now in case this changes in future)
Added GameDateTime to persistence type model
WIP cloud layer mesh generation + particles
Fixed the no condition Invite to Party ability being exposed to UI
Unit Collections will now store whether they were player created
Party leader will now disband the party if they no longer have a hunt desire and the collection wasn't player created
cloud mesh generation WIP
enforce correct particle system shape settings
fixed map meshes being on the wrong layer, colors fuckeries
Let's fill in all the triangles of the mesh
Fixed clouds fade color/tinting hookup
get correct day/night TOD cloud color from shader globals
positioning of surrounding cloud particle things
removed TODO comment because I actually did the thing
more particle system safety, prefabs
stop/play surrounding particle systems
fixed things being in the wrong place
camera zoom curve/distance tweaks
Merging ItemEquipFix into main
Added a couple of methods to easily query some item/attachment info to Item component and exposed the current attachment state to the Item debug panel
-GetItemInAttachmentPoint
-GetCurrentAttachmentPointForItem
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems
More Item/attachment handling improvements
-Units will now drop shoulder items if they need to equip something in their right hand
-Added a DropItemInAttachmentSlot method to Item to blindly drop items
Fixed falling trees immediately "impacting" when at high speed (bug 870)
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system