19,298 Commits over 1,614 Days - 0.50cph!
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
Fixed unit skin coloring.
Tweaked various Human Male animations.
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
Human Male View prefab update
Updated to latest UnityVS.
Fix for the System CPU shiz.
Updated Player, Tag and Build settings.
Made default human material colors not so terrible...
Animation import updates. Controller cleanup for bear and sabertooth.
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
Runtime commit, just to make sure we're all running from the same origins.
Ocean prefab updated with correct Ground layer for the seabed
Moved Unit Skin var to UnitView base classs.
Impala updates. Removed duplicate skin variable from HumanUnitView
Removed skin duplicate from human unit view.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
GroupController.spawn_unit no longer hardcodes the Y spawn position...
Groups now spawn with random Y rotations.
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
Fixed bad param names in anim controllers
We don't want flying bears just yet Bill!
Updated TOD and WaterUpdate with Andre's magic.
Prefab updates just to be sure
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work).
Added Crevasse model
Backuping some files before I ruin them.
Backup commit, scene stuff.
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly
Created test material_arctic and assigned to island_arctic1 terrain
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
Icons for the different types of .asset we have should make it easier to work with.
Start of new GroupAsset and GroupController
This should make jenkins happy.