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19,298 Commits over 1,614 Days - 0.50cph!

11 Years Ago
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
11 Years Ago
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
11 Years Ago
Fixed debug_units context error
11 Years Ago
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
11 Years Ago
Updated to u5
11 Years Ago
Updated to b5 + rebaked test scene navmesh.
11 Years Ago
Adding new files before merging my shelved changes
11 Years Ago
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
11 Years Ago
Added GroundController to every scene and fixed subscene loading issue with new test scene.
11 Years Ago
Game Manager is now a prefab.
11 Years Ago
More work towards group spawns.
11 Years Ago
Even more work on group spawn mechanics.
11 Years Ago
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
11 Years Ago
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
11 Years Ago
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
11 Years Ago
Mouselook should be disabled by default
11 Years Ago
Fixed missing material on attach impala corpse
11 Years Ago
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
11 Years Ago
Creating new Unit Settings Assets now work again.
11 Years Ago
Added better default settings for the Unit Settings and it's now hard-setting the species, race and gender enums with "ShowOnly", so that this can't be changed in the inspector. I also added a ColorUtility that gives access to basic operations such as color blending, lightening, darkening, desaturating, etc, which I use to automatically modify the hair color of different ages in the initial unit settings (for both human and bear).
11 Years Ago
Added default scaleModifier settings for Age to Unit Settings.
11 Years Ago
Started on Group Settings.
11 Years Ago
Fleshed out the Tribe Group Settings some more.
11 Years Ago
Nuked old trees and moved TimeControl script
11 Years Ago
Another pass at getting these Unit Settings properly formated.
11 Years Ago
Noon LUT update
11 Years Ago
Made some changes to the Unit Settings based on Bill's input.
11 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
11 Years Ago
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
11 Years Ago
Nuked unused plugin.
11 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
11 Years Ago
Missed the anim
11 Years Ago
Line endings, etc.
11 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
11 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
11 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
11 Years Ago
Renamed IdleBlender to AnimationRandomiser, and made more generic.
11 Years Ago
11 Years Ago
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
11 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
11 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
11 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
11 Years Ago
Unit View prefabs added for all current animals
11 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
11 Years Ago
Added UnitAnimation script to UnitView.
11 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
11 Years Ago
Units now scale based on race/gender/age modifiers.
11 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
11 Years Ago
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
11 Years Ago
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.