branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Added monument nodes to project_gaea for testing
6 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
6 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
6 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
6 Years Ago
Unsaved.
6 Years Ago
Bugfixes
6 Years Ago
changed the biome tinting source on foliage stones
6 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
6 Years Ago
Hierarchy organisation & naming
6 Years Ago
Light luminance tweaks to terrain_config
6 Years Ago
Only render 1 level at at time in the big offices.
6 Years Ago
Culling zones for office interiors
6 Years Ago
Ground plants / beach and arid progress
6 Years Ago
project_gaea scene world stack update
6 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
6 Years Ago
Arid rock formation prefabs medium and large sizes
6 Years Ago
Removing unused prefabs/files
6 Years Ago
Office props into cull groups.
6 Years Ago
Pre-prop groups
6 Years Ago
Scene backup
6 Years Ago
Removing old stone splat foliage clutter
6 Years Ago
tweaks to filters
6 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
6 Years Ago
Arid and regular cliffs final files
6 Years Ago
Ground plants progress
6 Years Ago
Backup. Wall2 lamp prefab flare fixed.
6 Years Ago
Launch site big office group
6 Years Ago
launch site wip
6 Years Ago
Clutter rocks material tweaks
6 Years Ago
Removed Generate Clutter Topology from world stack
6 Years Ago
Backup
6 Years Ago
Scene backup. Updated some lights w/ the flare update
6 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
6 Years Ago
Datamap texture for clutter_medium rocks
6 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
6 Years Ago
Added simpleflare MaxScale for more direct control over flare size
6 Years Ago
Scene backup
6 Years Ago
Arid cliffs prefabs, material tweaks
6 Years Ago
Scene backup Bunker profile tweak
6 Years Ago
removing unused files
6 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
6 Years Ago
Fixed fern meshes Added ferns to decor_v3
6 Years Ago
Better wind settings for tundra and temperate Made tundra darker and more saturated/yellow
6 Years Ago
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6 Years Ago
Launch site iteration & cullgroup WIP
6 Years Ago
Edit-mode simple and coverage flares
6 Years Ago
Ferns / made leaves less palm-like
6 Years Ago
New ferns meshes and prefabs
6 Years Ago
Render cull groups WIP
6 Years Ago
Pre-volume culling test backup