branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Scene backup. HoboBarrel static & alwaysOn variant prefab cleanup
6 Years Ago
Backup
6 Years Ago
Launch site merge fix + iteration wip Also unsaved stuff apparently
6 Years Ago
Junkyard iteration + merge prefab
6 Years Ago
Tundra color tweaks
6 Years Ago
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability. Updated cliff materials
6 Years Ago
Cliff LODs terrain mask textures
6 Years Ago
removing empty folders
6 Years Ago
Added clutter topology fine noise Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
6 Years Ago
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
6 Years Ago
removing unused prefabs
6 Years Ago
Draw distance a tad further for new cliffs
6 Years Ago
Allow foliage rocks on decor topology
6 Years Ago
Moved position of biome tint inside cliff shader to sync visuals with Base Lit Added LODs/Colliders/Prefabs to latest cliffs Updated procedural cliff prefabs
6 Years Ago
Optimized ice sheet texture sizes.
6 Years Ago
Ice sheet mat tweak
6 Years Ago
Diffusion profile variants of LitBase & LitBlend4Way Diffusion profile for ice Icebergs & sheets converted + scene
6 Years Ago
Fixed cliff and cliff_basic_snow (terrain sampling)
6 Years Ago
Ice lakes 1-4 scenes converted. snow_balls material uses hdrp translucency.
6 Years Ago
World stack scripts re-order
6 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
6 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
6 Years Ago
Tundra color correction Various foliage spawning tweaks
6 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
6 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
6 Years Ago
GenerateCliffTopology works on custom maps
6 Years Ago
Better volumes & minor iterations for Harbor 1 & 2 + s2p
6 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
6 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
6 Years Ago
Remaining Harbor 2 + s2p + merge prefab
6 Years Ago
Backup
6 Years Ago
Recovered charcoal_refinery
6 Years Ago
Recovered small_refinery_static changes. Harbor 2 WIP.
6 Years Ago
Implemented Custom/StandardWithDecal shader (fix for pink board in excavator)
6 Years Ago
Harbor var2 WIP
6 Years Ago
Harbor var1 merge fix & iteration Road cone material using translucency again because it's cool
6 Years Ago
Gas station missing scene setup.
6 Years Ago
Gas station merge fix & iteration. cave_steps_down.prefab fix Some unsaved excavator apparently
6 Years Ago
Fixes & iteration on the Giant Excavator monument.
6 Years Ago
Tundra foliage spawn settings / Progress Made spawn settings dependant on topology masks Texture tweaks and material tweaks Tundra forests Made grass splat slightly darker in tundra
6 Years Ago
Final compound iteration into prefab
6 Years Ago
Backup
6 Years Ago
More
6 Years Ago
Scene backup
6 Years Ago
Fixed awnings again.
6 Years Ago
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
6 Years Ago
Reworked ALT and Mountain topologies for Damian
6 Years Ago
Scene backup
6 Years Ago
Hobobarrel static fixes. Scene backup.
6 Years Ago
BBQ static conversion