branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Added distance fade(downscale) option to foliage shader
Tweaked property names on some SFs
Added foliage albedo multiplier to scene custom lighting
Added foliage shader toggles for global albedo mult and transmittance scale
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
Merge /main/hdrp/foliage-transmission
Added Terrain Layer SF
Improved terrain layer shading
Improved cliff shader terrain transition
Remaining Big Oil Rig relight
Prefab fixes
Split terrain fetch hlsl + updated shaders and SFs
Final rig sub-level
Lowered punctual light cap back down.
Ground plants backup
Foliage V3 update
More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
midnight hour build backup
project_gaea latest
Terrain 6k, improved features/features scale across the board
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terrain gloss and splats rework
Rust editor Time and Fog now persistent across sessions
Apply vertex/alpha color functionality
Added terrain blending SF
Fixed remaining materials
Added missing textures
Fixed SSR being forced always-on by custom shadergui
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Added template mat id + shader regen
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Remaining MilTun & S2P
Prefab fixes