branchrust_reboot/main/radtown_reduxcancel

289 Commits over 91 Days - 0.13cph!

1 Year Ago
radtown storage warehouse: added lod2 and fixed roofing mat
1 Year Ago
work on LODs for radtown storage warehouse
1 Year Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
1 Year Ago
radtown apartments check in
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
added ground ramp glue trim to storage warehouse.
1 Year Ago
more work on storage warehouse.
1 Year Ago
Added and Setup Vintage Bedside Table Prop Prefab
1 Year Ago
added base trim for storage warehouse.
1 Year Ago
more work on radtown storage warehouse
1 Year Ago
LOD0 progress backup
1 Year Ago
reverted to the og material for house trims
1 Year Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
1 Year Ago
further fixes to storage warehouse.
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
fix material assignment on storage warehouse trims.
1 Year Ago
more work on geo for storage warehouse.
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
radhouse large checkin
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
1 Year Ago
Added RemoveExistingTopology option to Monument component
1 Year Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
1 Year Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
1 Year Ago
Roadside monument road adjustment improvements
1 Year Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
1 Year Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
1 Year Ago
level update
1 Year Ago
storage building large progress
1 Year Ago
corrected some texture settings for roof asphalt
1 Year Ago
corrected some small rotation errors in storage warehouse prefab
1 Year Ago
backup storage building large
1 Year Ago
reworked shed support beam UVs for new texture
1 Year Ago
storage building large progress
1 Year Ago
decals texture sheet
1 Year Ago
material improvements for storage warehouse
1 Year Ago
storage building large progress
1 Year Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Update Residential Bed Models to close holes.
1 Year Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
1 Year Ago
Updated Residential Beds Materials, LODS and Models
1 Year Ago
sign and colision update on radtown gate