branchrust_reboot/main/radtown_reduxcancel

289 Commits over 91 Days - 0.13cph!

12 Months Ago
Radtown S2P
12 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
12 Months Ago
Radtown S2P
12 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
12 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
1 Year Ago
Lighting prefab backup / Volume fuckery
1 Year Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
1 Year Ago
merge from main
1 Year Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
1 Year Ago
Culling volume tests for lighting purposes.
1 Year Ago
Candle prefab lighting updates. Lighting prefab backup.
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
1 Year Ago
Minor prop swizzling for lighting purposes.
1 Year Ago
Fixed building ceiling material not having any secondary textures applied.
1 Year Ago
Prefab backup
1 Year Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
1 Year Ago
radtown S2P
1 Year Ago
tweaks to scaffolding building stair
1 Year Ago
removed underscrores from camera names
1 Year Ago
Added an additional way to get on the radhouse roof
1 Year Ago
Lighting backup
1 Year Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
1 Year Ago
Added off variant prefab.
1 Year Ago
Fixed a floater. Lighting prefab backup.
1 Year Ago
Shadow regression fix.
1 Year Ago
Fixed light prefab regression & updated with new features.
1 Year Ago
Progress backup
1 Year Ago
Progress backup
1 Year Ago
FX for broken road barrier.
1 Year Ago
Rotated one barrier a little bit to match access lights.
1 Year Ago
Lighting progress. Related new mats.
1 Year Ago
named cameras individually
1 Year Ago
radtown S2P
1 Year Ago
Added back door anim event sound component on residential door
1 Year Ago
changed door knock sound from metal to wood on residential door
1 Year Ago
fixed missing box colliders on ground floor chimneys in masterhouse
1 Year Ago
fixed electric fan b using fan a collider..
1 Year Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
1 Year Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
1 Year Ago
correct surface type on stairs from walkways set
1 Year Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
1 Year Ago
added missing ceiling box collider in recycler room of storage building large
1 Year Ago
Removed simplelight from gate prefab.
1 Year Ago
fixed AC unit missing collision on roof, was mesh - not prefab
1 Year Ago
moved mesh colliders from LOD0 to parent on radhouse_large
1 Year Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
1 Year Ago
Small hue tweak on Hobo lights.
1 Year Ago
Smol wall vent nudge.
1 Year Ago
Prefab backup