branchrust_reboot/main/radtown_reduxcancel
153 Commits over 91 Days - 0.07cph!
tweaks to scaffolding building stair
removed underscrores from camera names
Added an additional way to get on the radhouse roof
named cameras individually
Added back door anim event sound component on residential door
changed door knock sound from metal to wood on residential door
fixed missing box colliders on ground floor chimneys in masterhouse
fixed electric fan b using fan a collider..
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
correct surface type on stairs from walkways set
Changed the technique for collider to Prevent Movement instead of transparent
Changed to mesh lod
added missing ceiling box collider in recycler room of storage building large
fixed AC unit missing collision on roof, was mesh - not prefab
moved mesh colliders from LOD0 to parent on radhouse_large
radtown S2P, refreshed HLOD
removing vertex stream components left over from vertex painting attemps
fixing some left over issues with shed, storage warehouse components
checked for decal projector issues
storage warehouse material tweaks
Added renderer batch component to binbag prefabs
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
mailboxes textures metas at 1024
Added a bunch of landscape and portrait photos and paintings for residential deco
some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
set dressing progress backup
static (unusable) version of the car lift
various material tweaks
set dressing progress backup
manifest update (so residential door displays correctly
environment volumes pass #1
polished set dressing in the shed area
fixed some incorrect vertex normals on rubble props
fixed some intersecting polys on storage building large roof
fixing some flow issues in small house
adding renderer batch to rain gutters set
set dressing progress backup
reduced draw distance on mesh rubble decals
set dressing progress backup, fixed terrain tolerances around toxic puddles
set dressing progress backup
restored upper floor and lower floors set dressing in radhouse
re-organising scene into appropriate groups
re-organising radhouse large prefab
Added a toxic pool water surface
toxic pool material