userVincentcancel
branchrust_reboot/main/radtown_reduxcancel

32 Commits over 30 Days - 0.04cph!

1 Hour Ago
worker house wip files
9 Days Ago
backup latest wip
9 Days Ago
backup - materials wip for worker house and mapping wip
10 Days Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
10 Days Ago
created a residential hinged door from previous residential building door
10 Days Ago
Implementing some of QA's first round of feedback on radtown redux S2P
10 Days Ago
primitive colliders for generic doors and windows frames
11 Days Ago
radtown scene update
11 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
17 Days Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
18 Days Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
18 Days Ago
rain gutters set greybox
18 Days Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
19 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
19 Days Ago
more splats/terrain tweaks
19 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
19 Days Ago
latest topologies
19 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
20 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
20 Days Ago
checkpoint hut, radtown gate greybox
20 Days Ago
manifest
20 Days Ago
greatly reduced AO factor on logistics warehouse garage door
20 Days Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
23 Days Ago
some biome touch
23 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
23 Days Ago
fully greyboxed storage warehouse and storage building large
26 Days Ago
fully greyboxed worker house and master house
30 Days Ago
fixed metal roof tga not reading correctly
30 Days Ago
Added metal roof textures to radtown redux selectively
32 Days Ago
tags on files
32 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
32 Days Ago
radtown whitebox layout, perimeter estimate