userandrecancel
branchrust_reboot/experimentalcancel

138 Commits over 1,156 Days - 0.00cph!

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Force universal binary on mac
1 Year Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
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Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
1 Year Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
1 Year Ago
Merge from main
2 Years Ago
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
2 Years Ago
Unity 2021.3.21f1
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
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Enabling GPU skinning (test)
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Cherry picking 79560
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More server build bullshit
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Merge from main
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Removing fullscreen exclusive mode from settings as it provides worse performance than fullscreen window mode in Unity 2021.3 Changed all existing configs to use fullscreen window mode Enable fullscreen exclusive mode when launched with "-window-mode exclusive" startup parameter
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Explicitly pass 0 as preferredRefreshRate when calling Screen.SetResolution
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Merge from main
2 Years Ago
Another attempt at using the new server build target
2 Years Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
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Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
2 Years Ago
Subtracting StandaloneBuildSubtarget.Server
2 Years Ago
Let's try setting script defines in BuildPlayerOptions
2 Years Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
2 Years Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
2 Years Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
2 Years Ago
Build server as StandaloneBuildSubtarget.Server
2 Years Ago
Disabling graphics jobs on macOS as a test (crash investigation)
2 Years Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)