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138 Commits over 31 Days - 0.19cph!

3 Months Ago
All paths (road / rail / powerline) avoid mountain topology
3 Months Ago
Added radius check to SpawnHandler.CharDistribution
3 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
3 Months Ago
Removed lake and oasis from 3500 size maps
3 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
3 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
3 Months Ago
sponcoers
3 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
3 Months Ago
cave_large_medium terrain check fixes
3 Months Ago
Added second ocean topology pass after all cliffs have been spawned
3 Months Ago
Changed river splat from stones to gravel
3 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
3 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
3 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
3 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
3 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
3 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
3 Months Ago
Additional checks for ice sheets to avoid rivers
3 Months Ago
Fixed some additional oddities where rivers meet ocean
3 Months Ago
Fixed several GenerateOceanTopology oversights
3 Months Ago
Merge from hill_cliffs_splat
3 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
3 Months Ago
Fixed airfield sometimes spawning too close to river
3 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
3 Months Ago
Fixed underwater specular on terrain
3 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
3 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
3 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
3 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
3 Months Ago
Merge from main
3 Months Ago
Fixed river mesh being incorrect around rail and road crossings
3 Months Ago
Fixed several water regressions from 104770
3 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
3 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
3 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
3 Months Ago
Improved PlaceCliffsUniform randomization
3 Months Ago
Fixed river / ocean transition terrain issues
3 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
3 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
3 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
3 Months Ago
Merge from river-ocean-transition
3 Months Ago
Merge from map_slope_shading
3 Months Ago
PlaceCliffsUniform improvements
3 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
4 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
4 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
4 Months Ago
Added Z rotation to PlaceCliffsUniform
4 Months Ago
PlaceCliffsUniform initial version