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138 Commits over 31 Days - 0.19cph!

35 Days Ago
All paths (road / rail / powerline) avoid mountain topology
35 Days Ago
Added radius check to SpawnHandler.CharDistribution
35 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
35 Days Ago
Removed lake and oasis from 3500 size maps
35 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
39 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
40 Days Ago
sponcoers
40 Days Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
40 Days Ago
Added larger radius terrain filter to avoid rivers to ice sheets
40 Days Ago
cave_large_medium terrain check fixes
40 Days Ago
Added second ocean topology pass after all cliffs have been spawned
40 Days Ago
Changed river splat from stones to gravel
40 Days Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
40 Days Ago
Subtracting 105196 (shore margin increase) due to several regressions
41 Days Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
41 Days Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
41 Days Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
41 Days Ago
TerrainCheckGeneratorVolumes takes an optional offset
41 Days Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
41 Days Ago
Additional checks for ice sheets to avoid rivers
41 Days Ago
Fixed some additional oddities where rivers meet ocean
41 Days Ago
Fixed several GenerateOceanTopology oversights
41 Days Ago
Merge from hill_cliffs_splat
41 Days Ago
Fixed PlaceCliffsUniform not spawning below 0
42 Days Ago
Fixed airfield sometimes spawning too close to river
42 Days Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
42 Days Ago
Fixed underwater specular on terrain
42 Days Ago
Prevent harbors and ferry terminal from spawning on top of rivers
42 Days Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
42 Days Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
42 Days Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
45 Days Ago
Merge from main
47 Days Ago
Fixed river mesh being incorrect around rail and road crossings
47 Days Ago
Fixed several water regressions from 104770
48 Days Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
48 Days Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
48 Days Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
48 Days Ago
Improved PlaceCliffsUniform randomization
48 Days Ago
Fixed river / ocean transition terrain issues
48 Days Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
49 Days Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
49 Days Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
50 Days Ago
Merge from river-ocean-transition
50 Days Ago
Merge from map_slope_shading
52 Days Ago
PlaceCliffsUniform improvements
52 Days Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
55 Days Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
55 Days Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
55 Days Ago
Added Z rotation to PlaceCliffsUniform
56 Days Ago
PlaceCliffsUniform initial version