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138 Commits over 31 Days - 0.19cph!

55 Days Ago
All paths (road / rail / powerline) avoid mountain topology
55 Days Ago
Added radius check to SpawnHandler.CharDistribution
55 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
55 Days Ago
Removed lake and oasis from 3500 size maps
56 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
60 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
2 Months Ago
sponcoers
2 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
2 Months Ago
cave_large_medium terrain check fixes
2 Months Ago
Added second ocean topology pass after all cliffs have been spawned
2 Months Ago
Changed river splat from stones to gravel
2 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
2 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
2 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
2 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
2 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
2 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
2 Months Ago
Additional checks for ice sheets to avoid rivers
2 Months Ago
Fixed some additional oddities where rivers meet ocean
2 Months Ago
Fixed several GenerateOceanTopology oversights
2 Months Ago
Merge from hill_cliffs_splat
2 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
2 Months Ago
Fixed airfield sometimes spawning too close to river
2 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
2 Months Ago
Fixed underwater specular on terrain
2 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
2 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
2 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
2 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
2 Months Ago
Merge from main
2 Months Ago
Fixed river mesh being incorrect around rail and road crossings
2 Months Ago
Fixed several water regressions from 104770
2 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
2 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
2 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
2 Months Ago
Improved PlaceCliffsUniform randomization
2 Months Ago
Fixed river / ocean transition terrain issues
2 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
2 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
2 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
2 Months Ago
Merge from river-ocean-transition
2 Months Ago
Merge from map_slope_shading
2 Months Ago
PlaceCliffsUniform improvements
2 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
2 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
3 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
3 Months Ago
Added Z rotation to PlaceCliffsUniform
3 Months Ago
PlaceCliffsUniform initial version