userandrecancel
branchrust_reboot/main/world_update_2cancel

138 Commits over 31 Days - 0.19cph!

2 Years Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
2 Years Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
2 Years Ago
Widened rivers slightly at their origin
2 Years Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
2 Years Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
2 Years Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
2 Years Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
2 Years Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
2 Years Ago
Also remove water caustics where ocean is culled
2 Years Ago
Removed shore wetness from canyons (again, accidentally reverted)
2 Years Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
2 Years Ago
Don't render ocean where lakes are (determined by lake topology)
2 Years Ago
Added terrain wetness around rivers and lakes
2 Years Ago
Fixed terrain wetness displaying in canyons
2 Years Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
2 Years Ago
Fixed rivers having the lake instead of river water body type set
2 Years Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
2 Years Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
2 Years Ago
Fixed harbors overlapping rivers
2 Years Ago
Support underwater effects in lakes
2 Years Ago
Fixed canyon water carving volumes being culled too early
2 Years Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
2 Years Ago
Better rivers
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Fixed another TerrainTexturing error while in edit mode
2 Years Ago
Fixed TerrainTexturing error while in edit mode
2 Years Ago
Merge from main
2 Years Ago
More merge fixes
2 Years Ago
Merge from Underwater_divesites for latest art changes
2 Years Ago
Merge from temperate_cliff_rework for latest art changes
2 Years Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
2 Years Ago
Cherry picking 102178, 102182 and 102183 from world_update
2 Years Ago
Merge from radtown_redux
2 Years Ago
Merge from OceanWreckBuoy
2 Years Ago
Merge from legacy_wood_log_pile
2 Years Ago
Merge from Underwater_divesites
2 Years Ago
Merge from temperate_cliff_rework