userandrecancel

9,576 Commits over 4,505 Days - 0.09cph!

12 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
12 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
12 Years Ago
Updated prefabs for multi-topologies
12 Years Ago
Fixed TestLevel splats getting cleared when running the scene
12 Years Ago
Compile fix
12 Years Ago
Merge from main
12 Years Ago
Merge from main
12 Years Ago
Updated monument prefabs
12 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
12 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
12 Years Ago
Refreshed texture atlas
12 Years Ago
Added .live-archive to ignore.conf
12 Years Ago
Merge from main
12 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
12 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
12 Years Ago
Updated monument scenes and prefabs
12 Years Ago
Updated rock prefabs
12 Years Ago
Updated player spawn rules
12 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
12 Years Ago
Merge from main
12 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
12 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
12 Years Ago
Added noise to path width Made bridge cost independent of slope
12 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
12 Years Ago
Merge from main
12 Years Ago
Merge from roads
12 Years Ago
Protocol++ (network + save)
12 Years Ago
Fixed warning
12 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
12 Years Ago
Protocol++ (again)
12 Years Ago
Tweaked colormap (clientside)
12 Years Ago
Time of Day update to latest
12 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
12 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
12 Years Ago
Mountain tweaks
12 Years Ago
Forest tweaks
12 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
12 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
12 Years Ago
Fixed some snowy forest bushes spawning on non-snow
12 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
12 Years Ago
Merge from main
12 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
12 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
12 Years Ago
Fixed some buggy shorelines
12 Years Ago
Slightly reduced warp multiplier of swiss noise
12 Years Ago
Merge from main
12 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
12 Years Ago
Tweaked some monument terrain anchors and modifiers
12 Years Ago
Added missing Spawnable component to loot barrels
12 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)