userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

12 Years Ago
More refactoring
12 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
12 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
12 Years Ago
Made billboard min and max light influence configurable via material parameter
12 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
12 Years Ago
Added Y flipped versions of the rocks where it makes sense
12 Years Ago
Minor rock prefab tweaks
12 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
12 Years Ago
Cleanup
12 Years Ago
Fixed floating rocks
12 Years Ago
Added snow (early version)
12 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
12 Years Ago
Adjusted tree billboard import settings
12 Years Ago
More import settings tweaks
12 Years Ago
Added lots of geography-related accessors to TerrainMath
12 Years Ago
Changed default terrain height pixel error to 2
12 Years Ago
More terrain splat mapping improvements
12 Years Ago
Renamed SpawnProbability to PrefabParameters
12 Years Ago
Added @2x versions of the rocks
12 Years Ago
We have to go bigger...
12 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
12 Years Ago
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12 Years Ago
Improved rock spawn rules
12 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
12 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
12 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
12 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
12 Years Ago
Added normal mapping support to the tree billboard shader
12 Years Ago
Fixed compilation error in Client.cs
12 Years Ago
Backup commit
12 Years Ago
Restructured some rock folders Adjusted sand rock colors Added the new rocks to the procedural level
12 Years Ago
Removed emissive color from tree billboards
12 Years Ago
More rock material adjustments
12 Years Ago
Even more rock material adjustments
12 Years Ago
Removed some unused outdated assets Fixed import settings of forest 4 billboard 4-1
12 Years Ago
Merge from main
12 Years Ago
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
12 Years Ago
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge) Fixed flying wolves
12 Years Ago
Add AI OBB obstacle to rocks server-side
12 Years Ago
Fixed material duplication for every instance of a scaled rock
12 Years Ago
Time of Day update to 2.1.0
12 Years Ago
Fixed a few inconsistent billboard import settings
12 Years Ago
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
12 Years Ago
Fixed material of scaled rocks forgetting its texture references
12 Years Ago
Fixed server compile error (please review)
12 Years Ago
Merge from main
12 Years Ago
Added min/max values to all filter types, added temperature filter
12 Years Ago
Updated spawn handler prefab
12 Years Ago
Fixed missing material references on almost all snow rocks (careful with material meta files)
12 Years Ago
Merge from terrgen Protocol++