12,712 Commits over 3,987 Days - 0.13cph!
New prefab pooling baseline
Added PrefabPostProcess (runs after after components and children have been cleaned up)
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
inventory.give takes item condition as an optional third parameter
Eliminated GC from TOD image effects
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales)
Rebuilt all skin icons
Cherry picking all skin & bundle changes
Fixed skins still downloading even if shipped with the game (regression from 28022)
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Underwater crates sync position
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Rebundling textures so future additions only require 1-2 bundles to be changed
Bundle assignment algorithm update
Cherry picking audio fixes
Added icon copy from Rust workspace to skin update
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