10,607 Commits over 4,413 Days - 0.10cph!
Added kinematic rigidbodies to all cactus prefabs
Added cacti to decor spawn
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Added test caves
Protocol++
Tiem of Day update to 2.1.1 prerelease 3
Made TerrainSkin work properly on the dedicated server
Added some null tests to TerrainCollision for scenes without TerrainMeta
Fixed terrain holes showing up in the distance when the cave tops are culled
Time of Day update to 2.1.1 prerelease 4
Updated some scene files to make sure the latest prefab changes were applied correctly
Updated image effects to Unity 5
Updated all scripts to Unity 5
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Time of Day update to 2.1.1 prerelease 5
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Changed how SpawnFilter deals with carved terrain
Made water always render before any other transparent objects since sorting doesn't work with it
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Switched OS X build to 64bit in preparation of Unity 5
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Removed shadow softener until it's updated for Unity 5 support
Fixed warnings in TerrainSkin and beautified its code a little
Fixed billboards being massive (they're still broken though)
Added some missing meta files
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Updated terrain generator test scene
Fixed possible NRE on scene unload
Fixed terrain shaders (white terrain at close range)
Time of Day update to 2.1.2 prerelease 1
Made all scenes use tricolor ambient light
Sky dome ambient color tweaks
Fixed beaches 3 tree billboards
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed specular highlight on water
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Removed duplicate LOD group from cactus 5
Added safe error handling when a grass patch uses too many vertices
Changed ambient occlusion image effect order
Time of Day update to 2.1.2 prerelease 2
Updated sky prefab (smaller clouds, slower wind speed)
FIxed player skin being shiny as balls at night
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
Fixed all decor not spawning
Time of Day update to 2.1.2 prerelease 3