userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

12 Years Ago
Added kinematic rigidbodies to all cactus prefabs
12 Years Ago
Added cacti to decor spawn
12 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
12 Years Ago
Added test caves Protocol++
12 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
12 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
12 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
12 Years Ago
Time of Day update to 2.1.1 prerelease 4
12 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
12 Years Ago
Updated image effects to Unity 5
12 Years Ago
Updated water to Unity 5
12 Years Ago
Scene updates
12 Years Ago
Updated all scripts to Unity 5
12 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
12 Years Ago
Test level scene update
12 Years Ago
Time of Day update to 2.1.1 prerelease 5
12 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
12 Years Ago
Changed how SpawnFilter deals with carved terrain
12 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
12 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
12 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
12 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
12 Years Ago
Removed shadow softener until it's updated for Unity 5 support
12 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
12 Years Ago
Fixed billboards being massive (they're still broken though)
12 Years Ago
Added some missing meta files
12 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
12 Years Ago
Updated terrain generator test scene
12 Years Ago
Fixed billboards
12 Years Ago
Fixed possible NRE on scene unload
12 Years Ago
Fixed terrain shaders (white terrain at close range)
12 Years Ago
Time of Day update to 2.1.2 prerelease 1
12 Years Ago
Made all scenes use tricolor ambient light
12 Years Ago
Sky dome ambient color tweaks
12 Years Ago
Fixed beaches 3 tree billboards
12 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
12 Years Ago
Fixed specular highlight on water
12 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
12 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
12 Years Ago
Fixed some prefab layers
12 Years Ago
Removed duplicate LOD group from cactus 5
12 Years Ago
Added safe error handling when a grass patch uses too many vertices
12 Years Ago
Changed ambient occlusion image effect order
12 Years Ago
Time of Day update to 2.1.2 prerelease 2
12 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
12 Years Ago
FIxed player skin being shiny as balls at night
12 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
12 Years Ago
More grass tweaks
12 Years Ago
Fixed all decor not spawning
12 Years Ago
Time of Day update to 2.1.2 prerelease 3