10,539 Commits over 4,324 Days - 0.10cph!
Made water always render before any other transparent objects since sorting doesn't work with it
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Switched OS X build to 64bit in preparation of Unity 5
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Removed shadow softener until it's updated for Unity 5 support
Fixed warnings in TerrainSkin and beautified its code a little
Fixed billboards being massive (they're still broken though)
Added some missing meta files
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Updated terrain generator test scene
Fixed possible NRE on scene unload
Fixed terrain shaders (white terrain at close range)
Time of Day update to 2.1.2 prerelease 1
Made all scenes use tricolor ambient light
Sky dome ambient color tweaks
Fixed beaches 3 tree billboards
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed specular highlight on water
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Removed duplicate LOD group from cactus 5
Added safe error handling when a grass patch uses too many vertices
Changed ambient occlusion image effect order
Time of Day update to 2.1.2 prerelease 2
Updated sky prefab (smaller clouds, slower wind speed)
FIxed player skin being shiny as balls at night
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
Fixed all decor not spawning
Time of Day update to 2.1.2 prerelease 3
AdaptiveReinhard tonemapping still broken on OS X (sorry)
Updated sky prefab and scene render settings
Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
Updated water adjustment script
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
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Fixed possible NRE in AIBody
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
Attempt at fixing NREs in WaterUpdate
Time of Day update to 2.2.0 prerelease 1
Minor wolf controller tweak
Time of Day update to 2.2.0 prerelease 2
Made all AI code #if SERVER
Made sense calls part of the behaviour tree
Made AI swim instead of walking underwater
Made AI movement a lot more robust (almost independent of the tick rate now)
Refactored the steering system
Changed the way AI selects its targets
Fixed AI test scene
Fixed client compile error
Time of Day update to 2.2.0 prerelease 3
Removed forest rocks until we can fix their shader