branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Fixed some shader warnings
6 Years Ago
Paperdoll background clear fix/hack
6 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
6 Years Ago
Background blur
6 Years Ago
Underwater, Low Health, Hot, Cold
6 Years Ago
Added ScreenEffects Hooked up radiation screen effect
6 Years Ago
Update ProjectVersion.txt
6 Years Ago
Merged from main
6 Years Ago
Backup
6 Years Ago
File organization/naming consistency.
6 Years Ago
Backup
6 Years Ago
More conversions.
6 Years Ago
Scene backup.
6 Years Ago
Backup
6 Years Ago
Scene backup. Better IES.
6 Years Ago
Fix
6 Years Ago
Radtown light fixtures. Calibration texture. File organization.
6 Years Ago
Better
6 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
6 Years Ago
More interior/exterior fuckery.
6 Years Ago
Scene & debug profile.
6 Years Ago
WorldTime settings
6 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
6 Years Ago
Reimport all shaders on build (hack/test)
6 Years Ago
Stop NANs Fix foliage shader double sided normals
6 Years Ago
Merge from main
6 Years Ago
Fix warnings
6 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader
6 Years Ago
Diffusion profile for leafy greens. Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency. Scene backup.
6 Years Ago
Tree SSS diffusion profile & pine mat conversion test. More daylight fuckery. Assetgallery backup.
6 Years Ago
Backup
6 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
6 Years Ago
Progress
6 Years Ago
Proper exterior env profile. Calibration mat.
6 Years Ago
Interior/exterior exposure testbed
6 Years Ago
Lighting improvements. Scene.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Clothing colour fixes
6 Years Ago
Grass tweaks Oak atlas map
6 Years Ago
Foliage shader colour, wind
6 Years Ago
Unsaved
6 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
6 Years Ago
Asset farm progress. Naming consistency fixes.
6 Years Ago
AssetGallery stuff
6 Years Ago
Deleted some shaders we don't need anymore Temporarily fixed some shaders to prevent compile errors
6 Years Ago
Terrain shader hackz
6 Years Ago
Packages
6 Years Ago
Updated ShaderVariants
6 Years Ago
Added Rust.WorldTime Added Rust.Sun