branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
More mats.
Tweaked AO down so that it doesn't halo around characters.
Cargoship material pass and unused file cleanup.
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
Added Panini projection to BaseSceneSettings
Smoother SSR ramping
Cargoship conversion WIP.
Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
Made DeferredMeshDecal obsolete
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components
Rest of miltunnels conversion.
S2P.
Lightfab fix.
Buncha cull distance fixes.
Conversion progress
More built in shadow culling
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Texture array creator auto-sort on drop
Fusebox texture fixes.
Scene backup.
Electrical box conversion.
Scene backup.
Vat fix.
SSR smoothness threshold 0.75/0.80
Cloning vat & hobobarrel fixes.
ClientManifest
Load sky shader from client manifest
Sky shader bundle, delete unused
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Fixed and enabled occlusion culling
Fixed Pine_d invalid LOD0
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
Cherry picked
37124 from /hdrp/world_art_revamp
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
Cherry picked
37007 from /hdrp/world_art_revamp
Cherry picked
37054,
37058 from /hdrp/world_art_revamp