8,451 Commits over 2,131 Days - 0.17cph!
Working on mission info HUD thing
Payphones have a collider + enter the prop KD tree correctly
Fixed mouse in payphone UI.
Disabling all outline glow FX until the Unity bug is fixed
Unity2017 - door playables not working.
Fix warnings about "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"
Get rid of the warning for setting later in OnValidate, plus clearing unused meta files again.
Fixing some errors in Server mode. Removing orphaned meta files from the recent merge.
Mission failure on character death
Fixewd bug with copying memory streams that was breaking my NetworkSimulator
Actually fixed NetworkSimulator buffer issues properly (I hope). No more client spewing errors
Fixed the cash getting method. Previously it would return a max of one of each note type.
Complete missions, get money.
Missions get removed when the player accepts them
Fixed the last mission not disappearing from the mission list
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
Hysteresis for the nav arrow
Time remaining moved from being per-task to per-mission. Plus some other mission work.
Add `long` support to RPCs
Reduce nav arrow min vis time
More payphones, less mailboxes. Made them 50/50.
Mission regen changes for payphones
Clear scheduled mission events when the objects are destroyed. Stops mission ends firing for discarded missions.
Fixed event expired issue
Got menu buttons working and added mission info button
Mission time info in the main HUD, and other mission tweaks
Set mission time in real time, so it's game speed independent. +Some time UI changes.
Arrow scale tweaks. Highlighting for current mission task.
Minor nav arrow rules edit
Different UI for emergency calls. Doesn't do anything yet.
Emergency calls summon the cops
Some delivery mission stuff
Lots of NPC standing around