repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Nav arrow movement improvements
8 Years Ago
Minor edit
8 Years Ago
Merging my mission stuff into this branch.
8 Years Ago
Fixed the save bug from last month's playtest with improved sorting of the save data. NetworkUsers must spawn before player characters.
8 Years Ago
Fixed NRE when finding criminals that's dead.
8 Years Ago
Hooked up HUD UI
8 Years Ago
Added server autosave on quit, if autosaving is turned on
8 Years Ago
Timed right-click item transferral was glitchy with network latency. Removed the timer (with Bill's permission), which has MOSTLY fixed the issues. Still some glitchiness if you right-click very fast but no major errors.
8 Years Ago
Fixed remaining right-click loot glitchiness
8 Years Ago
Merge fixes into Main.
8 Years Ago
.
8 Years Ago
ScareNPCs works properly now
8 Years Ago
Hooking more stuff up to crime manager.
8 Years Ago
models added for Bill2
8 Years Ago
Crimes shoud now get serialized and show in the crime log UI
8 Years Ago
Remove crimes from criminal
8 Years Ago
phonebox extras
8 Years Ago
Fully integrated the new payphone model
8 Years Ago
Better interactions, but interactable colliders now MUST be on the Interactable or LootDrop layer. Have updated all the existing ones.
8 Years Ago
Better, simpler interactions. And doesn't require things to be on the Interactable layer like in my test branch
8 Years Ago
Improved door interaction
8 Years Ago
Fixed main menu UI. I broke the interaction accidentally by removing a reflection method it used.
8 Years Ago
Cleaned up a bunch of statics that never got cleared correctly, causing weirdness and exceptions if quitting a game and rejoining on the client
8 Years Ago
Added a transitional "unload" scene before reloading to Bootstrap. Quitting in editor is weird though, and 'unload' scene reappears, saying it's loading.
8 Years Ago
Updated crimelog ui
8 Years Ago
Added a proper definition for wanted levels
8 Years Ago
Reload bootstrap on quit, seems to be working OK now even without the transitional "unload" scene
8 Years Ago
Missed a file in the prev commit
8 Years Ago
Instance null check that's needed on exit in C+S mode
8 Years Ago
Did some work to make it possible to successfully quit a game and rejoin (or join another one) on the client. The server can rely on the fact that it loads once and never changes levels, but the client can't, and it needs to clean up statics and the bootstrap scene correctly.
8 Years Ago
Wanted level stuff
8 Years Ago
Allow building debug server without building release version as well
8 Years Ago
OUtlineEffect for client only. Fix NRE on built Server
8 Years Ago
Get rid of outline warnings
8 Years Ago
Has to remove all WaitForEndOfFrame use on the server due to this regression bug in the latest Unity version breaking it when in batchmode: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
8 Years Ago
Killed all the garbage generation from NetworkStats. Keys were NetworkMessageTypes but enums cause boxing when doing comparisons, generating garbage. Switched to using ints which eliminates the garbage
8 Years Ago
Updated how wanted works.
8 Years Ago
Wanted cooldowns based on wanted levels now.
8 Years Ago
Merged with main
8 Years Ago
hud now shows starts when wanted
8 Years Ago
.
8 Years Ago
Messing with crime detection radius
8 Years Ago
Server garbage gen reduction
8 Years Ago
You now get transported to jail on death if you're wanted
8 Years Ago
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
8 Years Ago
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
8 Years Ago
Comment only
8 Years Ago
Fixed CharacerState not repooling in Client+Server mode. This was an old issue that I only just discovered.
8 Years Ago
Fixing up a couple of other things that were borked in CLIENT+SERVER mode
8 Years Ago
Respawn at a proper position when released from jail