repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Added ability to teleport players.
8 Years Ago
Added console command to teleport players to jail
8 Years Ago
Added some template crime stuff
8 Years Ago
Players get released from jail when the sentence is complete
8 Years Ago
Trying something with mission task definitions
8 Years Ago
Mission task definition stuff working, although it's probably a little overcomplicated
8 Years Ago
That's better. Remember your design patterns, kids.
8 Years Ago
Merge in Mission Definition changes since they turned out pretty well.
8 Years Ago
All existing mission stuff working, but delivery missions need more code to be completable.
8 Years Ago
Acquire item task working
8 Years Ago
Mission task work
8 Years Ago
Fleshed out crime definition
8 Years Ago
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8 Years Ago
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8 Years Ago
fixed idle animation not playing properly
8 Years Ago
Merging in idle fix.
8 Years Ago
Task definitions seem to need to be in files of the same name, like MonoBehaviours, to be attached correctly in the inspector (mission ScriptableObjects need tasks attached).
8 Years Ago
Fixes issues with triggering mission failure during mission task activation. Some other sanity checks.
8 Years Ago
Added shared context to missions so tasks can pass information between them. Delivery tasks now check that the player still has the item they were assigned to acquire.
8 Years Ago
Fixed NRE on exit
8 Years Ago
Delivery missions give an additional payout to reimburse the mission runner for the item's value.
8 Years Ago
Standardise the fail messages
8 Years Ago
Info messages wait until any open UI overlays are closed
8 Years Ago
Warnings cleanup
8 Years Ago
Added logging to the crime manager, stopped old crimes from being logged.
8 Years Ago
Missions looking pretty good. Merging into Main.
8 Years Ago
Hide nav arrow on server
8 Years Ago
Delivery missions have the target actually take your item on delivery
8 Years Ago
ItemHolder interface method can use the unified inventory.
8 Years Ago
More useful naming
8 Years Ago
Forgot to save one file for last time.
8 Years Ago
Refactored the reload check methods
8 Years Ago
Simplified the Gun.cs reload method. The other changes are just renaming.
8 Years Ago
Hooking more stuff up to the crime manager
8 Years Ago
Fixed prop spawn mismatch between client and server.
8 Years Ago
Added a note to explain things
8 Years Ago
Store prices use the item amount
8 Years Ago
8 Years Ago
Fixing up several things with delivery missions and items
8 Years Ago
Mouse on mission info screen
8 Years Ago
Fixed shops, which I broke earlier. :(
8 Years Ago
Merged
8 Years Ago
Started working on something to handle sending player data when needed, but going to do it a different way. Committing this in case I ever need it back.
8 Years Ago
A crime can happen at multiple locations
8 Years Ago
Added recent crimes. These are crimes that have not been reported / observed yet
8 Years Ago
Clients handle having NetworkEntity targets in missions that are outside of their NetworkGroup. Now mission targets simply move temporarily to the global group. I may update this to have it only send to the mission runner, since if a lot of people are doing missions, each player will be getting a lot of random stuff they don't need.
8 Years Ago
Shared knowledge is gone. NPCs now look at CrimeManager for crime information.
8 Years Ago
Better randomness on payphone gen
8 Years Ago
Nav arrow is better on clients, since it's using IntendedPosition on characters. Handles when they're not being updated since they're out of view etc.
8 Years Ago
One file didn't get committed