repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Rename and removing a temp file only
8 Years Ago
small tweaks
8 Years Ago
Undo AI folder rename since it broke the AI
8 Years Ago
Remove temp file again
8 Years Ago
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
8 Years Ago
Updated camera settings. Glow visible from a distance.
8 Years Ago
Updated project version file
8 Years Ago
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
8 Years Ago
glass mods
8 Years Ago
HUD layout / design tweaks Added new unity post stack, WIP post/TOD revamp Switched to linear color mode
8 Years Ago
more glass updates
8 Years Ago
windows updated
8 Years Ago
window glass update
8 Years Ago
last glass update lods + car
8 Years Ago
overlays
8 Years Ago
Merging in the latest from Main into my server performance branch
8 Years Ago
Added base gang classes.
8 Years Ago
Added TOD_ColorGrading thing to lerp some values between day and night TOD profile, post tweaks
8 Years Ago
prefabs
8 Years Ago
Don't need connection check on door interaction. Fixes NPCs not being able to interact with doors anymore.
8 Years Ago
Trying nav changes to improve door nav performance on servers. Doors using NavMeshLinks. Unfortunately NPCs can occasionally teleport through when they shouldn't.
8 Years Ago
New door nav system taking advantace of NavMeshLinks to replace non-carving obstacles that were there before. Major performance improvement. Also fixed a bug with door interaction text when two players were interacting with the door at once.
8 Years Ago
Allow open/close of interior doors, even if you don't own the building. Only outer doors are unusable (when closed) now.
8 Years Ago
Allow AI to path interior doors
8 Years Ago
Updated gang list ui
8 Years Ago
Removed old webapi stuff
8 Years Ago
More UI updates.
8 Years Ago
More UI work
8 Years Ago
Vehicles fully deactivate on server when stationary. ~15% less CPU usage on testmap_small.
8 Years Ago
Improve server performance by ~30% by having NetworkEntities use an Update call manager. See also: https://blogs.unity3d.com/2015/12/23/1k-update-calls/
8 Years Ago
Merging server performance work into Main
8 Years Ago
More UI hookup, emblem editing now works.
8 Years Ago
New footpath designated nav areas.
8 Years Ago
NPCs tend to stay more in the city, less out the back of nowhere
8 Years Ago
NPCs stay in the city areas more
8 Years Ago
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
8 Years Ago
Gang join / leave Gang Emblem saving
8 Years Ago
Can't create gang if already in gang Can't edit emblem unless gang leader
8 Years Ago
.
8 Years Ago
Removed payphone glow that that missions aren't really a particular focus.
8 Years Ago
CheckPools simplification + material edit
8 Years Ago
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
8 Years Ago
Rename IntendedPosition to ServerPosition for clarity
8 Years Ago
Drug selling only in drug zones
8 Years Ago
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
8 Years Ago
Criminal warnings cleanup
8 Years Ago
Fix some client/server issues + other cleanup
8 Years Ago
NPCs don't stop if they can't buy from the seller's current location
8 Years Ago
Gang serialization Gangs replicate to clients Gang UI updates when gangs are changed
8 Years Ago
Merging gangs