8,451 Commits over 2,131 Days - 0.17cph!
Positioned punch damage sphere
Jump on top of someone's car, crouch down, and punch it until it explodes
Fixed ClosestPoint warning
fixed fisting animations when walking / running
some jail assets + furniture updated
Decoupling hit damage from hit force
A bunch of refactoring etc re character health
Get in trouble for hurting characters
Fix NRE with CharacterMotor ref
- Added console command for immunity
- Controller of drug zone is replicated
- Drug zone serialization working
added some notifications when sales are made.
UI polygons can be colour tinted. Moved building map code.
Basic owned building map colour tint
Building map colour coding handles units within floors
Remove orphaned meta file
New mission type + some extra tweaks
Don't destroy items if the pickup failed!
Updated InfoMessage to work more like Bill's Alerts UI system
Allow not showing task complete messages
Bin loot. Drug producer tweaks. Options fixes.
Item producer works a bit nicer.
Bootstrap scene force active works more reliably
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
Project version bump to match jenkins file. HUD client/server fix.
Tried moving NetworkSimulator away its slightly awkward Prefab + NetworkEntity existence into a simpler one that just used networkServer.Send. In the end it jut made things complicated in a different way, since initial data and changes couldn't be propagated through Serialize anymore. So just putting this into a branch. The only thing not functional here is an initial send when new clients connect.
Right-click item transfer can now use the belt as well.
Right-click item transfer merge as it went into the wrong branch
Revert commit to wrong branch
Revert commit to wrong branch
Fixed drugsellzone NRE on client
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
Working on issues with CharacterState pooling
CharacterState pooling work