repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Tweaking values
8 Years Ago
Made new melee impact FX
8 Years Ago
Positioned punch damage sphere
8 Years Ago
Jump on top of someone's car, crouch down, and punch it until it explodes
8 Years Ago
Fixed ClosestPoint warning
8 Years Ago
fixed fisting animations when walking / running
8 Years Ago
some jail assets + furniture updated
8 Years Ago
Minor tweaks to fists
8 Years Ago
Decoupling hit damage from hit force
8 Years Ago
Anim updates
8 Years Ago
Explosion force edit
8 Years Ago
A bunch of refactoring etc re character health
8 Years Ago
Get in trouble for hurting characters
8 Years Ago
Merging fists into Main
8 Years Ago
Fix NRE with CharacterMotor ref
8 Years Ago
- Added console command for immunity - Controller of drug zone is replicated - Drug zone serialization working
8 Years Ago
added some notifications when sales are made.
8 Years Ago
more icon updates
8 Years Ago
UI polygons can be colour tinted. Moved building map code.
8 Years Ago
Basic owned building map colour tint
8 Years Ago
Building map colour coding handles units within floors
8 Years Ago
Building map stuff
8 Years Ago
Remove orphaned meta file
8 Years Ago
New mission type + some extra tweaks
8 Years Ago
Don't destroy items if the pickup failed!
8 Years Ago
#SERVER flags
8 Years Ago
Updated InfoMessage to work more like Bill's Alerts UI system
8 Years Ago
Allow not showing task complete messages
8 Years Ago
Bin loot. Drug producer tweaks. Options fixes.
8 Years Ago
Item producer works a bit nicer.
8 Years Ago
updated jenkinsfile
8 Years Ago
Bootstrap scene force active works more reliably
8 Years Ago
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
8 Years Ago
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
8 Years Ago
Project version bump to match jenkins file. HUD client/server fix.
8 Years Ago
Tried moving NetworkSimulator away its slightly awkward Prefab + NetworkEntity existence into a simpler one that just used networkServer.Send. In the end it jut made things complicated in a different way, since initial data and changes couldn't be propagated through Serialize anymore. So just putting this into a branch. The only thing not functional here is an initial send when new clients connect.
8 Years Ago
Right-click item transfer can now use the belt as well.
8 Years Ago
Right-click item transfer merge as it went into the wrong branch
8 Years Ago
Revert commit to wrong branch
8 Years Ago
Revert commit to wrong branch
8 Years Ago
Chat update and fix
8 Years Ago
Lowered NPC counts
8 Years Ago
Fixed voice
8 Years Ago
Fixed escape button bug
8 Years Ago
Fixed drugsellzone NRE on client
8 Years Ago
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
8 Years Ago
Working on issues with CharacterState pooling
8 Years Ago
CharacterState pooling work
8 Years Ago
More pooling work
8 Years Ago
visual upgrades WIP