repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
8 Years Ago
Extra checks on CharacterEyes
8 Years Ago
Merging the latest from Main
8 Years Ago
Hooked up jail sentences based on crimes committed
8 Years Ago
Prison logic
8 Years Ago
Sort of tarted prison up a bit, chat message fade.
8 Years Ago
Near violence fix
8 Years Ago
Criminals don't get welfare in jail.
8 Years Ago
Don't try reloading the UI if we're quitting. It'll be null now anyway.
8 Years Ago
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
8 Years Ago
Add revision info to server console
8 Years Ago
Don't print BOTH save messages
8 Years Ago
Merging in from main
8 Years Ago
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
8 Years Ago
Turning interp clock debug off
8 Years Ago
Minor edits. Rebuilt protobuf proj.
8 Years Ago
Fix input issue in CLIENT+SERVER mode
8 Years Ago
merge
8 Years Ago
Clamped prison sentence, added release all console command.
8 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
8 Years Ago
Fixed client errors.
8 Years Ago
Merging in my server performance work so far.
8 Years Ago
Mission option instances return their phone numbers to the pool.
8 Years Ago
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further. Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
8 Years Ago
Add console redraw profiling.
8 Years Ago
Temp extra profiling in console. Will remove later. Also doubled auto save time to 10 mins.
8 Years Ago
Temp extra
8 Years Ago
.
8 Years Ago
t1
8 Years Ago
t2
8 Years Ago
Test commit
8 Years Ago
Removing my temp profiling
8 Years Ago
Better serializing / sync of crimes to client.
8 Years Ago
merge
8 Years Ago
rebuilt plugins
8 Years Ago
What's new screen
8 Years Ago
Murder crime
8 Years Ago
merge prison
8 Years Ago
Murder, what's new.
8 Years Ago
Fixed container ref being null when last item gets used up
8 Years Ago
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
8 Years Ago
Removing orphaned temp.meta and debug.meta from the prison branch.
8 Years Ago
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
8 Years Ago
Fix for connection NRE
8 Years Ago
Notifications no longer sent globally. Fixed some UI buttons that are fucked up.
8 Years Ago
...
8 Years Ago
ui tweak
8 Years Ago
Added lights to prison
8 Years Ago
updated props 1/2
8 Years Ago
Add outline shaders to always included shaders list