8,451 Commits over 2,131 Days - 0.17cph!
Drag detection fix, fixes.
fix when itemcontainer gets destroyed.
merged inventory screen updates
Added vehicle visual damage
Vehicle damage FX work. Removed temp stuff.
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
Working on damage from explosions
Explosion damage in progress
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Forgot to commit added files
Merging from trunk. Unity 5.5 update.
Disabled decals on wreckage
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
Added vehicle collision damage (to the vehicle)
Merging Unity 5.5 fixes from trunk.
Players terminate correctly when a vehicle is destroyed.
Fixed that lightmap crash. Sorry!
Added a note about the crash. Also removed a couple of empty folders.
Refactoring NetworkPlayer
Player connects and disconnects with seperate object
Removed / Replaced references to NetworkPlayer with INetworkPlayer
more car changes and explosion stuff
RIP cardiffuse_wrecked.psd.private.0
A couple of adjustments to vehicle prefabs
Hooking up player to networkplayer
Added heightmap blending test scene and assets
More rehooking up bullshit.