repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
- Fixed error where walls not showing in editor - Cleans doors in building editor
9 Years Ago
Animations updating correctly on owner
9 Years Ago
Doors now know about the rooms they're connected to
9 Years Ago
Doing door auth
9 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
9 Years Ago
Can now kind of purchase a unit.
9 Years Ago
Door side bug fix. UI hooked up a bit better.
9 Years Ago
Hooked more UI up
9 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
9 Years Ago
Updated car colliders.
9 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
9 Years Ago
Vehicle collisions
9 Years Ago
Working on some player collision forces. Pretty broken at the moment.
9 Years Ago
Can now only place deployables inside buildings.
9 Years Ago
Increased building cost. Shop is non ownable.
9 Years Ago
...
9 Years Ago
Replicating units to client.
9 Years Ago
Fixed NetworkEntity spawn fuckups
9 Years Ago
Units are basically replicating properly now.
9 Years Ago
Improving character collision by vehicles
9 Years Ago
Improved
9 Years Ago
Improved server/client sync for vehicle hits
9 Years Ago
Fixed some more unit replication bugs.
9 Years Ago
Better/simpler system for player being pushed by external objects.
9 Years Ago
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
9 Years Ago
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
9 Years Ago
Working player damage from vehicle hits
9 Years Ago
Merging in vehicle collision update.
9 Years Ago
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
9 Years Ago
Item pickup bug fix
9 Years Ago
merged
9 Years Ago
clutter spawn, network++, cmd, loot / vehicle mask
9 Years Ago
merge
9 Years Ago
refresh definitions
9 Years Ago
Fixed a shitty build only bug with network entities in buildings.
9 Years Ago
More damage on car impact.
9 Years Ago
tweek
9 Years Ago
Temp extra null checks, trying to catch a server issue
9 Years Ago
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side. - Some new car audio. - Fixed up all warnings outside of BuildingSystem.
9 Years Ago
Added text to explain why you can't get out of that damn vehicle.
9 Years Ago
Remove vehicle seat exit debugging
9 Years Ago
Overhauled exiting vehicle seats
9 Years Ago
Initial health/damage work on vehicles.
9 Years Ago
temped in prefabs for cooking
9 Years Ago
updated rotation
9 Years Ago
Updating the inventroy screen.
9 Years Ago
Added wrecked version of car
9 Years Ago
loot panel
9 Years Ago
Committing some partial work on vehicle damage FX etc
9 Years Ago
Added in generic panels