repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Trying "smallest three" compression on eye rotation
8 Years Ago
Subtractive merge. Trying something else.
8 Years Ago
Removed velocity from protobuf. Could calculate this locally, but it's broken for now.
8 Years Ago
8 Years Ago
CharacterState test
8 Years Ago
Ripped out most of the CharacterState ProtoBuf, making it only 4 bytes in size. Just for comparison testing.
8 Years Ago
Fixed a huge fuckup with NetworkWriter!
8 Years Ago
Fix for GetBytes. GetBuffer always returns the full 256 allocated bytes, even if they're not used. ToArray makes a copy, but only returns what's actually used. Big improvement for network traffic!
8 Years Ago
Tried a "smallest three" on the eye rotation but improvement wasn't worth it. Committing updated NetworkUtils in case we want to use it in the future.
8 Years Ago
Merge fix
8 Years Ago
Merged in updated NetworkUtils just in case we need it.
8 Years Ago
Nav update with modifier volumes. NPCs now prefer to use pedestrian crossings.
8 Years Ago
Danger area rating change
8 Years Ago
Nav pathing through doors
8 Years Ago
Some NPC door pathing stuff
8 Years Ago
NPCs ignore road crossing danger when appropriate. Some pathing changes in progress.
8 Years Ago
AI changes
8 Years Ago
ui
8 Years Ago
ui cleanup
8 Years Ago
cleanup
8 Years Ago
ui cleanup
8 Years Ago
...
8 Years Ago
Peds can handle stairs properly
8 Years Ago
Nav radius edit, fixed stairs properly
8 Years Ago
Faster AI updating to face where they're going
8 Years Ago
Working on door interactions
8 Years Ago
Working on moving NPC motor stuff to the main NPC object
8 Years Ago
More
8 Years Ago
Fixed NPC look angles with the new motor system
8 Years Ago
Removed CSP test code since it was unused and still often had to be updated.
8 Years Ago
Don't use proxy code when in CLIENT+SERVER mode
8 Years Ago
Don't need character brain interface when it's a base abstract class
8 Years Ago
Taking a new strategy with doors
8 Years Ago
Fixed view clamp issues with the latest eye changes
8 Years Ago
Fixed view angle when entering vehicles
8 Years Ago
Merging in the latest AI work
8 Years Ago
Fixed health sync/destroy bug
8 Years Ago
Fixing more issues. Game seems like it's in a good stable state now hopefully.
8 Years Ago
Starting to consume web api
8 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
8 Years Ago
Door interaction work + character context simplification
8 Years Ago
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
8 Years Ago
NPC basic door smarts
8 Years Ago
Cleanup
8 Years Ago
Increased car tyre skid sound threshold
8 Years Ago
Merging in from Trunk
8 Years Ago
Improved NPC vision system + some extras
8 Years Ago
Fixed rotation issue when reloading etc
8 Years Ago
Creating weapons firing events at the bullet hit point as well as at the firing point. Lets NPCs react to shots that land nearby but come from far away
8 Years Ago
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