8,451 Commits over 2,131 Days - 0.17cph!
Players can now take damage from NPC shots when in a vehicle
Hitting someone with a vehicle now marks the driver as a criminal
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
Pathing updates, mainly door related
Mostly navigation changes
Trying some stuff for AI pathing. Might revert this
Improved AI pathing system
More delay on city nav gen - it was occasionally still failing
Improved pathing, no more oscillating around target position
Merging latest AI work into trunk
Moved and updated proto premake script
Need to put this into plugins project
More api calls. Fixed some UI clunkyness.
Obstacle avoidance modifications
Changing doors to non-carving, so they'll block transit but can be pathed through.
More advanced checking for if we want to open a door.
AI give up when stuck (like against a door)
NPC count returned to normal.
AI merge, better door handling.
Added (probably fucked) steamworks folder
NPC door behaviour improvement.
Updated code outside of BuildingSystem for Unity 5.6
Basic drug dependence script
Drugs work, tweaked values
Characters now face the way their vehicle was facing when they get out