8,451 Commits over 2,131 Days - 0.17cph!
car lods added - will need to be manually changed as "carbody" mesh is renamed to "_LOD0"
Replaced bootstrap. Fixed death / respawn UI bugs.
Stopped UIManager being annoying in editor mode.
Merging in Bill Ford's UI updates
Fixed warnings. Added networkinfo.
Another merge from new UI
Fixing some missing reference exceptions, removing some stuff with Bill's permission.
Added intial NPC status UI
Working on a sync system for unique NPC stats. This is a WIP.
Removed need for the NPC stats container objects
Simplifying things re NPC stats, trying a different system.
Simplifying even further, using Serialize for NPC stats
Gang member list,
signalr test,
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
Now sending addiction data (and general other NPC stats if we need those later) successfully and from Server->Client. Added initial basic visual UI when hovering over NPCs.
Fixed wrong steamworks .dlls
Fixed setdirty using a mask
Merging NetworkEntity flag bugfix
Better mask fix. Since the ID is never used for anything except masking, it might as well be saved directly as a bitmask.
Addiction stats only show for NPCs with addiction stats
Adjusting UI height depending on display type
UI still follows the character while it fades out