130 Commits over 335 Days - 0.02cph!
Commit the .meta files that keep popping up
Fix blurry radtown sign once again, regressed during naval texture optimizations
merge from new_texture_suffixes_naming_convention
Forgot to include it in the usage help string -.-
Reapply
144020 (crypt building skin upgrade_radius) after stomp
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merge from fillmounts_horse_fix
merge from networkgrid_iterationspeed_changes
merge from automated_testing
merge from combat_knife_weapon_racks_rotation_fix
merge from waterwheel_deployable
merge from door_knocker_guide_mesh_fix
merge from easter2026_dlc
merge from safezone_lootbag_fix
merge from automated_testing
merge from techtree_multi_unlock
merge from automated_testing
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Bunny ears and onesie show in conveyor filters
merge from Armored_ladder_hatch
Comment out some old left over editor ddraw
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merge from techtree_multi_unlock
merge from deployvolume_fixes
merge from deployvolume_fixes
merge from hatch_collider_fixes
merge from hatch_collider_fixes
merge from hatch_collider_fixes
merge from waterwheel_deployable
indirect_instancing.buffer_upload_mode NRE fix
merge from reapply_136367
merge from Armored_ladder_hatch
merge from triggersleep_ws_change
merge from shield_idle_collider
merge from weapon_refresh_salvaged_axe
merge from hackweek_server_mesh_cull
merge from creative_freebuild_fix
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
Fix ghostship d still spawning 100% of the crates when the deep sea opens
Apply the door fix to the unused boat door
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merge from collider_cleanup_feb_26
merge from ambient_light_fix
merge from collider_cleanup_feb_26
merge from collider_cleanup_feb_26
merge from searchlight_worlddirection_fix
merge from searchlight_worlddirection_fix
merge from redirect_snapping