usercipeaXcancel
branchrust_reboot/main/automated_testingcancel

36 Commits over 61 Days - 0.02cph!

15 Days Ago
Possibly fix some tests failing
16 Days Ago
Missed one
16 Days Ago
Editor only codegen, codegen
16 Days Ago
Compile fix
16 Days Ago
testlist
16 Days Ago
merge from main
32 Days Ago
Fix TestCooking item leaks
32 Days Ago
merge from main
38 Days Ago
Tiny rename
38 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
38 Days Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
39 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
39 Days Ago
merge from main
51 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
51 Days Ago
Fix a test fixture convar
51 Days Ago
merge from main
53 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
53 Days Ago
merge from main
2 Months Ago
Fix repair item target for the base industrial wall light (only did the variants before)
2 Months Ago
merge from main
2 Months Ago
Check isValid instead
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Make ProtectionProperties.IsImmortal available serverside
2 Months Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
2 Months Ago
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2 Months Ago
Include hidden redirect items in the tests for inventory sounds
2 Months Ago
merge from main
2 Months Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
2 Months Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
2 Months Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
2 Months Ago
merge from main