usercurtcancel

169 Commits over 181 Days - 0.04cph!

4 Days Ago
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8 Days Ago
stone box - matrix lod tweak, prefab updated
8 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
8 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
8 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
9 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
9 Days Ago
clothing box corpse fix pooled string and manifest updated
9 Days Ago
clothing box corpse
9 Days Ago
clothing box - gibs
9 Days Ago
clothing box - lods
10 Days Ago
clothing box - texture pass and material updated
10 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
10 Days Ago
wood box - unlinking prefab as variant of original box prefab
11 Days Ago
clothing box game model with placeholder baked material
15 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
15 Days Ago
meds box - removed duplicate renderlod
15 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
15 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
15 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
15 Days Ago
food box - lod values adjusted guns box - lod values adjusted
15 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
15 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
15 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
19 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
19 Days Ago
ran manifest, localization, icon manifest
19 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
22 Days Ago
Added coiled model for the hose tool world model prefab
22 Days Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
22 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
22 Days Ago
Data cable texture polish, updated texture meta
23 Days Ago
Data cable icon updated
23 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.
23 Days Ago
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
25 Days Ago
ran manifest and localization
25 Days Ago
screen mesh and material setup, updating prefabs and item
25 Days Ago
io state added to video screen
25 Days Ago
dialog screen tweaks
25 Days Ago
add close dialog to ui video screen config
25 Days Ago
codegen localization
25 Days Ago
cinema screen code
25 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
25 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
25 Days Ago
comps box removing temporary files
26 Days Ago
meds box corpse
26 Days Ago
armor box corpse
26 Days Ago
tool box corpse
26 Days Ago
last one, texture setting adjustment for boxes and reducing AO texture size
26 Days Ago
more texture setting adjustment for boxes and reducing AO texture size
26 Days Ago
texture setting adjustment for boxes and reducing AO texture size
26 Days Ago
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k