237 Commits over 273 Days - 0.04cph!
gamesroom shotgun trap
- updated greybox model & material
gamesroom shotgun trap
- greybox added
- intial prefab setup
- item created
- icon created
- material created
- ran localization & manifest
gamesroom minifridge
- Corpse prefab and mesh added
- Prefab updated
- Updated Manifest
gamesroom minifridge
- Lods added
- Gibs added
- Prefab updated
- Icon updated
- Skins updated
gamesroom minifridge
- updated materials with colder glass / refraction visual
- updates textures
- updated prefab
gamesroom minifridge
- textures updated
gamesroom minifridge
- updated game model
- updated prefab
- added emission / internal fridge lighting
- updated textures
- updated materials
games minifridge
- textures updated
- materials updated
games minifridge
- textures updated
- glass material update
games minifridge
- updated with game model
- added some early baked textures
- updated prefab light
- updated materials
gamesroom minifridge;
- greybox model updated
- updated prefab item reference for repair and pickup
Gamesroom
- ran localization
- ran manifest
- ran skins
Gamesroom Minifridge;
- Greybox wip model for minifridge
- Setup item, skin files and prefabs
- Icon, material setup
illuminated buttons;
- ran manifest
illuminated buttons;
- rebuilt as prefab variants
- updated colour swap lookup entries
industrial electric furnace;
- cleanup redundant materials, reassigned material to assets.
industrial electric furnace;
- It will now illuminate the small light green when an item is actively smelting inside the electric furnace
- When nothing is actively smelting, it will illuminate the small red light
- Updated prefab
industrial garage door;
- Assign panner chain material to busy state model
industrial garage door;
- created panner material for the chain
industrial garage door;
- fixed lock position
industrial shelves;
- missed one, removing redundant material
industrial shelves;
- Tweaked the colour mask texture to reduce the washed out look a bit
- Polish on colour lookup values, shelves now matches your shipping container colours accurately
- Removed redundant material files since its using lookup table instead
- Reassigned model to the single material
industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
industrial garage door;
- fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
industrial garage door;
- fixed busy state model popping with the finished states. Should now be seamless between states.
industrial garage door;
- colliders fix
illuminated pressure pad;
- Gibs added
- fixed bug on pad stacking on itself
illuminated pressure pad;
- Lods created
- Prefab updated
illuminated pressure pad;
- textures polished
- icon updated
- prefab updated
illuminated buttons;
- buttons now illuminate both when power is recieved and when sent.
- prefabs updated for buttons
https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
illuminated pressure pad;
- textures first pass
- updated icon render setting
- updated material
illuminated pressure pad;
- game model added.
- pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time.
- updated material, prefab and icon.
https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
illuminated pressure pad;
- add baked textures for preview, not yet textured
illuminated pressure pad;
- remove redundant texture
hackweek illuminated pressure pad;
- placeholder model and emissive for pressure pad skin.
- pad illuminates in the same fashion as the illuminated buttons when it has power supplied.
https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
industrial garage door
- fixed vehicle phys box missing reference to removed from client
industrial garage door
- minor texture tweak
industrial garage door
- Gibs added
- Prefab updated
industrial garage door
- merged sub objects on skin model
industrial garage door
- LODs created
- Added model for skinnning / anim
- Icon updated
- Prefab updated
industrial garage door
- texture polish
industrial garage door;
- texture updates still wip
industrial garage door
- model update
- placeholder textures
- material update all still wip
industrial garage door
- greybox model
- prefab created
- item created
- icon created
- ran manifest and localization
industrial electric furnace
- gibs
- corpse model
- updated prefabs
- ran manifest
industrial shelves full, half, wall
- Adjusted icon colour for better clarity
- Adjusted prefab starting material to blue
industrial electric furnace
- added lods
- split glass and furnace
- updated item skin
- updated prefab
industrial shelves half height and wall shallow
- skin created and setup
- item updated
wall shallow bamboo shelf
- fix sitem itemname to allow skinning from repair bench and spray can
industrial electric furnace
- item updated
- skin
industrial auto turret
- updated item skin