usercurtcancel

237 Commits over 273 Days - 0.04cph!

3 Days Ago
gamesroom shotgun trap - updated greybox model & material
4 Days Ago
gamesroom shotgun trap - greybox added - intial prefab setup - item created - icon created - material created - ran localization & manifest
4 Days Ago
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
4 Days Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
5 Days Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
5 Days Ago
gamesroom minifridge - textures updated
6 Days Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
10 Days Ago
games minifridge - textures updated - materials updated
11 Days Ago
games minifridge - textures updated - glass material update
11 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
20 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
24 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
24 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
33 Days Ago
illuminated buttons; - ran manifest
33 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
35 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
38 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
39 Days Ago
industrial garage door; - Assign panner chain material to busy state model
39 Days Ago
industrial garage door; - created panner material for the chain
39 Days Ago
industrial garage door; - fixed lock position
39 Days Ago
industrial shelves; - missed one, removing redundant material
39 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
41 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
42 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
42 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
42 Days Ago
industrial garage door; - colliders fix
45 Days Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
45 Days Ago
illuminated pressure pad; - Lods created - Prefab updated
45 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
46 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
47 Days Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
47 Days Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
47 Days Ago
illuminated pressure pad; - remove redundant texture
49 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
54 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
2 Months Ago
industrial garage door - minor texture tweak
2 Months Ago
industrial garage door - Gibs added - Prefab updated
2 Months Ago
industrial garage door - merged sub objects on skin model
2 Months Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
2 Months Ago
industrial garage door - texture polish
2 Months Ago
industrial garage door; - texture updates still wip
2 Months Ago
industrial garage door - model update - placeholder textures - material update all still wip
2 Months Ago
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
2 Months Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
2 Months Ago
industrial shelves full, half, wall - Adjusted icon colour for better clarity - Adjusted prefab starting material to blue
2 Months Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
2 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
2 Months Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
2 Months Ago
industrial electric furnace - item updated - skin
2 Months Ago
industrial auto turret - updated item skin