260 Commits over 303 Days - 0.04cph!
dartboard
- added coloured markings to dart
dartboard
- updated icon (made icon a bit brighter)
- updated prefab
gamesroom jukebox
- tidyup folder
- full setup jukebox prefab with all the things
- merged models to single mesh
- removed redundant materials and old model
gamesroom pooltable & balls
- enabled gpu instancing on mat
gamesroom dart board & dart mat
- updated texture meta settings
- reduced rez of AO texture
gamesroom pooltable
- updated texture meta settings
gamesroom pooltable balls
- updated texture meta settings
- reduced rez of AO and normal texture
gamesroom pooltable balls
- updated models meta settings
gamesroom pooltable
- updated models meta settings for pooltable, pooltable col and balls
gamesroom dart mat
- enabled gpu instance on mats
- updated model meta settings
gamesroom dart board
- enabled gpu instance on mats
- updated model meta settings
gamesroom shotgun trap
- gib model meta updated
gamesroom shotgun trap
- gibs added
- prefab updated
gamesroom shotgun trap
- LODs added
- game model updated
- prefab updated
- enabled gpu instancing for its material
gamesroom shotgun trap
- icon updated
- prefab updated
gamesroom shotgun trap
- visual magazine reloading setup
- textures updated
- game model updated
gamesroom shotgun trap
- textured updated
- game model updated
gamesroom shotgun trap
- textures updated, still work in progress
gamesroom shotgun trap
- textures updated
- material updated
gamesroom shotgun trap
- fix ansio setting for specgloss texture map
gamesroom shotgun trap
- added guide model for consistancy
- updated prefab
- updated game model
gamesroom shotgun trap
- game model updated
- textures added with bake preview
- max res set to 1k for skin
- updated material
- updated prefab
gamesroom shotgun trap
- updated greybox model & material
gamesroom shotgun trap
- greybox added
- intial prefab setup
- item created
- icon created
- material created
- ran localization & manifest
gamesroom minifridge
- Corpse prefab and mesh added
- Prefab updated
- Updated Manifest
gamesroom minifridge
- Lods added
- Gibs added
- Prefab updated
- Icon updated
- Skins updated
gamesroom minifridge
- updated materials with colder glass / refraction visual
- updates textures
- updated prefab
gamesroom minifridge
- textures updated
gamesroom minifridge
- updated game model
- updated prefab
- added emission / internal fridge lighting
- updated textures
- updated materials
games minifridge
- textures updated
- materials updated
games minifridge
- textures updated
- glass material update
games minifridge
- updated with game model
- added some early baked textures
- updated prefab light
- updated materials
gamesroom minifridge;
- greybox model updated
- updated prefab item reference for repair and pickup
Gamesroom
- ran localization
- ran manifest
- ran skins
Gamesroom Minifridge;
- Greybox wip model for minifridge
- Setup item, skin files and prefabs
- Icon, material setup
illuminated buttons;
- ran manifest
illuminated buttons;
- rebuilt as prefab variants
- updated colour swap lookup entries
industrial electric furnace;
- cleanup redundant materials, reassigned material to assets.
industrial electric furnace;
- It will now illuminate the small light green when an item is actively smelting inside the electric furnace
- When nothing is actively smelting, it will illuminate the small red light
- Updated prefab
industrial garage door;
- Assign panner chain material to busy state model
industrial garage door;
- created panner material for the chain
industrial garage door;
- fixed lock position
industrial shelves;
- missed one, removing redundant material
industrial shelves;
- Tweaked the colour mask texture to reduce the washed out look a bit
- Polish on colour lookup values, shelves now matches your shipping container colours accurately
- Removed redundant material files since its using lookup table instead
- Reassigned model to the single material
industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
industrial garage door;
- fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
industrial garage door;
- fixed busy state model popping with the finished states. Should now be seamless between states.
industrial garage door;
- colliders fix
illuminated pressure pad;
- Gibs added
- fixed bug on pad stacking on itself