302 Commits over 365 Days - 0.03cph!
russian roulette;
- fix RussianRouletteStorage CanAcceptItem
- prefab updated
- updated localization
- ran manifest
merge from main to high_stakes_dlc
russian roulette;
- vm for chain parts that connect to guns
- reference model to help with anim of chains over the table
russian roulette;
- gibs added
- guide prefab
- prefab updated
- icon updated
russian roulette;
- lods added
- updated prefab
- material updated
russian roulette;
- optim pass on game models
- updated prefab table collision rotation
russian roulette;
- textures updated
russian roulette
- updated textures, mostly there just some polish to do
russian roulette;
- updated prefab
- updated textures wip
russian roulette;
- updated textures
- updated material
- fixed suffix naming
russian roulette;
- updated game model art
- added both ammo model types to indicate rounds in play for applicable rev types
- added chain connector model for python pick cases
- added preview baked textures
- updated material and prefab
jukebox
- minor micro polish on game model
pooltable
- expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping
- updated guide mesh
merge from game_room_dlc to main
jukebox
- updated localization
dartboard and pooltable
- updated desc localization of darts and pool to indicate you can play single or two-player games.
dartboard darts
- enabled gpu instancing for player 1 and player 2 dart materials
gamesroom minifridge
- disabled shadows on last lod
- assigned ao map to glass material
gamesroom shotgun trap
- added missing last lod cull to lod chain, same distance as base item
jukebox
- minor polish to screen scroller
- display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky
- tweak cassette text display for matrix screen in prefab
jukebox
- updated emission lighting texture on the jukebox with refined pass
pooltable
- updated guide model to match wide deploy bounds
pooltable
- adjusted wide deploy volume to prevent getting stuck when dismount on short side
pooltable
- added corner floor guides to help with placement inside bases
jukebox
- added gibs
- updated material and prefab
jukebox
- speaker fx shows when isPowered and in the ON state
- added lods
- updated prefab
jukebox
- glowy lighting turns off and on when power is supplied
- tweaked material emit values
- prefab updated
jukebox
- added a warm glowy lighting effect
- updated model with second uvchannel
- updated textures
- updated materials
jukebox
- updated model
- removed redundant models
- moved materials and textures and removed duplicate folder
jukebox
- matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations
- updated ledscreenscroller with cassette support
- disables scroller updates when outside of its lodnotify range threshold.
- updated jukebox prefab with cassette display text
jukebox
- updated prefab
- updated model
- added temp textures
- material updated
pool table
- updated item desc / localization
bar stools
- updated meta
- reduced ao maps
pool table
- removed duplicate colliders from art prefab
- added art prefab to deployable prefab with MeshLOD setup
- omitted LODGroup version from deployable
- updated prefabs
pool table
- added guide mesh with balls on it for QoL placement
- updated deploy prefab
- removed unused / unreferenced old guide prefab
pool table
- added gibs
- updated prefab gibbable
dartboard
- added coloured markings to dart
dartboard
- updated icon (made icon a bit brighter)
- updated prefab
gamesroom jukebox
- tidyup folder
- full setup jukebox prefab with all the things
- merged models to single mesh
- removed redundant materials and old model
gamesroom pooltable & balls
- enabled gpu instancing on mat
gamesroom dart board & dart mat
- updated texture meta settings
- reduced rez of AO texture
gamesroom pooltable
- updated texture meta settings
gamesroom pooltable balls
- updated texture meta settings
- reduced rez of AO and normal texture