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256 Commits over 273 Days - 0.04cph!

Today
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Today
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Today
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Yesterday
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Yesterday
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Yesterday
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6 Days Ago
illuminated buttons; - ran manifest
6 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
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8 Days Ago
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9 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
11 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
12 Days Ago
industrial garage door; - Assign panner chain material to busy state model
12 Days Ago
industrial garage door; - created panner material for the chain
12 Days Ago
industrial garage door; - fixed lock position
12 Days Ago
industrial shelves; - missed one, removing redundant material
12 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
12 Days Ago
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13 Days Ago
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13 Days Ago
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15 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
15 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
15 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
15 Days Ago
industrial garage door; - colliders fix
18 Days Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
18 Days Ago
illuminated pressure pad; - Lods created - Prefab updated
18 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
19 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
20 Days Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
20 Days Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
20 Days Ago
illuminated pressure pad; - remove redundant texture
22 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
22 Days Ago
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27 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
28 Days Ago
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29 Days Ago
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32 Days Ago
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33 Days Ago
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33 Days Ago
industrial garage door - minor texture tweak
33 Days Ago
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33 Days Ago
industrial garage door - Gibs added - Prefab updated
33 Days Ago
industrial garage door - merged sub objects on skin model
33 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
34 Days Ago
industrial garage door - texture polish
35 Days Ago
industrial garage door; - texture updates still wip
36 Days Ago
industrial garage door - model update - placeholder textures - material update all still wip
37 Days Ago
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