256 Commits over 273 Days - 0.04cph!
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illuminated buttons;
- ran manifest
illuminated buttons;
- rebuilt as prefab variants
- updated colour swap lookup entries
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industrial electric furnace;
- cleanup redundant materials, reassigned material to assets.
industrial electric furnace;
- It will now illuminate the small light green when an item is actively smelting inside the electric furnace
- When nothing is actively smelting, it will illuminate the small red light
- Updated prefab
industrial garage door;
- Assign panner chain material to busy state model
industrial garage door;
- created panner material for the chain
industrial garage door;
- fixed lock position
industrial shelves;
- missed one, removing redundant material
industrial shelves;
- Tweaked the colour mask texture to reduce the washed out look a bit
- Polish on colour lookup values, shelves now matches your shipping container colours accurately
- Removed redundant material files since its using lookup table instead
- Reassigned model to the single material
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industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
industrial garage door;
- fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
industrial garage door;
- fixed busy state model popping with the finished states. Should now be seamless between states.
industrial garage door;
- colliders fix
illuminated pressure pad;
- Gibs added
- fixed bug on pad stacking on itself
illuminated pressure pad;
- Lods created
- Prefab updated
illuminated pressure pad;
- textures polished
- icon updated
- prefab updated
illuminated buttons;
- buttons now illuminate both when power is recieved and when sent.
- prefabs updated for buttons
https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
illuminated pressure pad;
- textures first pass
- updated icon render setting
- updated material
illuminated pressure pad;
- game model added.
- pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time.
- updated material, prefab and icon.
https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
illuminated pressure pad;
- add baked textures for preview, not yet textured
illuminated pressure pad;
- remove redundant texture
hackweek illuminated pressure pad;
- placeholder model and emissive for pressure pad skin.
- pad illuminates in the same fashion as the illuminated buttons when it has power supplied.
https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
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industrial garage door
- fixed vehicle phys box missing reference to removed from client
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industrial garage door
- minor texture tweak
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industrial garage door
- Gibs added
- Prefab updated
industrial garage door
- merged sub objects on skin model
industrial garage door
- LODs created
- Added model for skinnning / anim
- Icon updated
- Prefab updated
industrial garage door
- texture polish
industrial garage door;
- texture updates still wip
industrial garage door
- model update
- placeholder textures
- material update all still wip
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