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171 Commits over 181 Days - 0.04cph!

4 Hours Ago
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Yesterday
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10 Days Ago
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14 Days Ago
stone box - matrix lod tweak, prefab updated
14 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
15 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
15 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
15 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
15 Days Ago
clothing box corpse fix pooled string and manifest updated
15 Days Ago
clothing box corpse
15 Days Ago
clothing box - gibs
15 Days Ago
clothing box - lods
16 Days Ago
clothing box - texture pass and material updated
16 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
16 Days Ago
wood box - unlinking prefab as variant of original box prefab
18 Days Ago
clothing box game model with placeholder baked material
21 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
21 Days Ago
meds box - removed duplicate renderlod
22 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
22 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
22 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
22 Days Ago
food box - lod values adjusted guns box - lod values adjusted
22 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
22 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
22 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
25 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
25 Days Ago
ran manifest, localization, icon manifest
25 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
28 Days Ago
Added coiled model for the hose tool world model prefab
28 Days Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
28 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
29 Days Ago
Data cable texture polish, updated texture meta
29 Days Ago
Data cable icon updated
29 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.
29 Days Ago
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
31 Days Ago
ran manifest and localization
31 Days Ago
screen mesh and material setup, updating prefabs and item
31 Days Ago
io state added to video screen
31 Days Ago
dialog screen tweaks
31 Days Ago
add close dialog to ui video screen config
31 Days Ago
codegen localization
31 Days Ago
cinema screen code
31 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
32 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
32 Days Ago
comps box removing temporary files
32 Days Ago
meds box corpse
32 Days Ago
armor box corpse
33 Days Ago
tool box corpse
33 Days Ago
last one, texture setting adjustment for boxes and reducing AO texture size
33 Days Ago
more texture setting adjustment for boxes and reducing AO texture size