usercurtcancel

302 Commits over 365 Days - 0.03cph!

52 Days Ago
gamesroom pooltable balls - updated models meta settings
52 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
52 Days Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
52 Days Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
52 Days Ago
gamesroom shotgun trap - gib model meta updated
52 Days Ago
gamesroom shotgun trap - gibs added - prefab updated
52 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
53 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
53 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
55 Days Ago
gamesroom shotgun trap - textured updated - game model updated
56 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
58 Days Ago
gamesroom shotgun trap - textures updated - material updated
58 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
58 Days Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
58 Days Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
2 Months Ago
gamesroom shotgun trap - updated greybox model & material
2 Months Ago
gamesroom shotgun trap - greybox added - intial prefab setup - item created - icon created - material created - ran localization & manifest
2 Months Ago
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
2 Months Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
2 Months Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
2 Months Ago
gamesroom minifridge - textures updated
2 Months Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
3 Months Ago
games minifridge - textures updated - materials updated
3 Months Ago
games minifridge - textures updated - glass material update
3 Months Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
3 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
3 Months Ago
Gamesroom - ran localization - ran manifest - ran skins
3 Months Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
3 Months Ago
illuminated buttons; - ran manifest
3 Months Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
3 Months Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
3 Months Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
4 Months Ago
industrial garage door; - Assign panner chain material to busy state model
4 Months Ago
industrial garage door; - created panner material for the chain
4 Months Ago
industrial garage door; - fixed lock position
4 Months Ago
industrial shelves; - missed one, removing redundant material
4 Months Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
4 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
4 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
4 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
4 Months Ago
industrial garage door; - colliders fix
4 Months Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
4 Months Ago
illuminated pressure pad; - Lods created - Prefab updated
4 Months Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
4 Months Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
4 Months Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
4 Months Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
4 Months Ago
illuminated pressure pad; - remove redundant texture
4 Months Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
4 Months Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client