usercurtcancel

187 Commits over 181 Days - 0.04cph!

2 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
3 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
3 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
3 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
3 Days Ago
industrial shelves - created shelf material colour variations.
3 Days Ago
industrial shelves - moved textures to its own folder.
6 Days Ago
industrial shelving texture pass updates
7 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
7 Days Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
14 Days Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
15 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
15 Days Ago
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15 Days Ago
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16 Days Ago
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17 Days Ago
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20 Days Ago
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21 Days Ago
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30 Days Ago
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34 Days Ago
stone box - matrix lod tweak, prefab updated
34 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
34 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
34 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
35 Days Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
35 Days Ago
clothing box corpse fix pooled string and manifest updated
35 Days Ago
clothing box corpse
35 Days Ago
clothing box - gibs
35 Days Ago
clothing box - lods
36 Days Ago
clothing box - texture pass and material updated
36 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
36 Days Ago
wood box - unlinking prefab as variant of original box prefab
37 Days Ago
clothing box game model with placeholder baked material
41 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
41 Days Ago
meds box - removed duplicate renderlod
41 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
41 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
41 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
41 Days Ago
food box - lod values adjusted guns box - lod values adjusted
41 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
41 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
41 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
45 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
45 Days Ago
ran manifest, localization, icon manifest
45 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
48 Days Ago
Added coiled model for the hose tool world model prefab
48 Days Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
48 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
48 Days Ago
Data cable texture polish, updated texture meta
49 Days Ago
Data cable icon updated
49 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.