187 Commits over 181 Days - 0.04cph!
Industrial Electric Furnace
- item created
- prefab created
- icon created
- greybox model
- material created
- ran localization
- ran manifest
industrial shelves
- update item inventory move sounds to metal
- assigned metal sfx
Industrial shelves
- Added Gibs
- Tweaked yellow material
- Updated prefabs
industrial shelves
- models updated
- added lods for all shelves
- updated prefabs
- updated icons
industrial shelves
- created shelf material colour variations.
industrial shelves
- moved textures to its own folder.
industrial shelving texture pass updates
Industrial Shelves;
- Perliminary texture pass on wall shelf, half shelf and full shelf.
- Added mask texture for colour changing.
- Setup material to support colour tint.
Industrial Shelves;
- Game models updated
- Material updated
- Added stand in textures
- Icons updated
- Shallow wall prefab updated with updated prop render values
Industrial Shelves
- Half height shelf greybox model added
- Full height shelf greybox model added
- Prefabs updated, Icons updated, items updated
- Ran manifest and localization
Industrial Shelves;
- shallow wall industrial shelf, greybox model created.
- initial setup of salvaged industrial shelves.
- items created, prefabs created, icon created.
- ran manifest & localization.
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stone box - matrix lod tweak, prefab updated
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
prefab updates:
- disable r/w on ore gibs
- guide mesh corrected on metal box
corpse prefabs updated:
- removed gib from comps corpse
- comps corpse box bounds
- metal corpse box bounds
- removed deploy volume from stone corpse
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
clothing box corpse fix pooled string and manifest updated
clothing box - texture pass and material updated
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
wood box - unlinking prefab as variant of original box prefab
clothing box game model with placeholder baked material
matrix display - enabled emission fresnel to reduce visual screen noise
meds box - removed duplicate renderlod
sulfur box - removed lod4, adjusted lod values, meshlod for matrix
tools box - adjusted lod values
ore box - adjusted lod values
scrap box - adjusted lod values
stone box - adjusted lod values, moved prefab location
meds box - render lod, adjusted lod values
metal box - adjusted lod values
food box - lod values adjusted
guns box - lod values adjusted
comps box - adjusted lod values
explosive box - adjusted lod values
armour box - adjusted lod values, removed duplicate lod
charcoal box - adjusted lod values
wood box - updated lod values, removed lod4
ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
append clothing box and charcoal box to the storage adaptor allow collision group.
ran manifest, localization, icon manifest
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
Added coiled model for the hose tool world model prefab
Additionally added coiled model for the wire tool world model prefab
https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
Created a new coiled world model for data cable when on the ground, updated prefab.
Data cable texture polish, updated texture meta
Data cable world model and view model prefabs. Assigned new world model to item.