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264 Commits over 273 Days - 0.04cph!

5 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
9 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
9 Days Ago
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9 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
10 Days Ago
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10 Days Ago
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18 Days Ago
illuminated buttons; - ran manifest
18 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
19 Days Ago
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20 Days Ago
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21 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
23 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
24 Days Ago
industrial garage door; - Assign panner chain material to busy state model
24 Days Ago
industrial garage door; - created panner material for the chain
24 Days Ago
industrial garage door; - fixed lock position
24 Days Ago
industrial shelves; - missed one, removing redundant material
24 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
24 Days Ago
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25 Days Ago
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25 Days Ago
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27 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
27 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
27 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
27 Days Ago
industrial garage door; - colliders fix
30 Days Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
30 Days Ago
illuminated pressure pad; - Lods created - Prefab updated
30 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
31 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
32 Days Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
32 Days Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
32 Days Ago
illuminated pressure pad; - remove redundant texture
34 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
34 Days Ago
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39 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
40 Days Ago
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41 Days Ago
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44 Days Ago
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45 Days Ago
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45 Days Ago
industrial garage door - minor texture tweak